http://www.theinquirer.net/inquirer/news/1597252/hitachi-3d-...
Just wondering (probably stupid), but could that be combined with a camera to track where the head is, so that it could be viewed at multiple angels?
Sort of like this effect:
http://www.theinquirer.net/inquirer/news/1597252/hitachi-3d-...
Just wondering (probably stupid), but could that be combined with a camera to track where the head is, so that it could be viewed at multiple angels?
Sort of like this effect:
Personally, I like head-tracking better than limited camera angle, primarily because it lets you look "behind" things by changing your viewing angle. Stereoscopic 3D alone doesn't allow that, because you're looking at a fixed image with depth. It's also cheaper to render the image, because you don't need to do it twice (or more, if you want to allow additional viewing angles).
I'm actually really surprised I haven't seen fairly frequent head-tracking for the current generation of consoles, imagine how well that would sell for single-player games, even if it's only subtle shifts (which are all you need to get a 3D feel). Suddenly, your TV has depth.
(hadn't actually thought of the split-screen head-tracking before, silly me >.< )