Nintendo Announces New Nintendo 3DS Portable System
gamasutra.com
gamasutra.com
Supposedly this uses the DSi's camera the track the motion of the device and adjust the displayed image to give it depth.
That's like Ford announcing a flying car and saying nothing except it will be backwards compatible with existing Michelin tyres.
It will sell. Backwards compatibility is the most important part right now, because it keeps DSes and games selling. Imagine what their sales would do if they said it wasn't.
You can have in-game cues that make use of depth perception, but how much use can that be when you're still only interacting in 2D? I could see something like MotionPlus working here to allow the device itself to be tracked in 3D space, but that gets problematic when the screen is attached to the user's spatial input device. And this is to say nothing of players with limited depth perception.
Asahi in Japan offers the first word on how the 3DS achieves its 3D-ness by suggesting that the new portable game machine with feature a parallax barrier LCD from Sharp. The tech has apparently already been deployed in a few cellphones over there and is described as "unsuitable" for large-screen TVs. This is corroborated by Nikkei, which suggests that the screens on the new device will be smaller than 4 inches diagonally, placing it closer to the DSi than the 4.2-inch DSi XL / LL.
Other news from the latter source include so-called 3D control stick(s), though it's not entirely clear whether this'll be anything massively new or just a pair of analog nubs for us to push around. Either way, Nintendo is said to have secured patents for the new control methodology in Japan late last year. The Nikkei article also mentions improvements in WiFi transfers and battery life, as well as a new vibration function. Now that we've got all that out of the way, can someone please tell us if this thing has Tegra inside or not?
http://www.engadget.com/2010/03/23/nintendo-3ds-to-come-with...
http://www.theinquirer.net/inquirer/news/1597252/hitachi-3d-...
Just wondering (probably stupid), but could that be combined with a camera to track where the head is, so that it could be viewed at multiple angels?
Sort of like this effect:
Personally, I like head-tracking better than limited camera angle, primarily because it lets you look "behind" things by changing your viewing angle. Stereoscopic 3D alone doesn't allow that, because you're looking at a fixed image with depth. It's also cheaper to render the image, because you don't need to do it twice (or more, if you want to allow additional viewing angles).
I'm actually really surprised I haven't seen fairly frequent head-tracking for the current generation of consoles, imagine how well that would sell for single-player games, even if it's only subtle shifts (which are all you need to get a 3D feel). Suddenly, your TV has depth.
(hadn't actually thought of the split-screen head-tracking before, silly me >.< )