Would it really have been that much extra effort to make the console backwards compatible?
Would it really have been that much extra effort to make the console backwards compatible?
The beautiful thing about his console is that for the price of a new Nintendo game you're getting the console and 30 games, without any hassle (swapping cartridges etc.).
It's certainly a compromise, but a very enticing one.
Depends on the cartridge. Any of the ones with a battery save (like Zelda or Final Fantasy) need to be opened up, have the welded in battery clipped off the board, have a CR2032 socket soldered on instead, and then put a new battery in and reassemble.
It's a LOT of pain to get a NES cart with a dead battery working again. That's probably why they opted not to put a slot in this thing -- many people's dusty old carts are dead, and not knowing any better, they'd blame the new console.
And while overall most NES games didn't use a battery, many of the most popular ones (many of the ones included in this thing, in fact) do need a working battery. Final Fantasy, both zeldas, startropics, tecmo bowl, crystallis, kirby's adventure...
Are you thinking of some other game?
Then again, when I was 12, my elders we're a very different set of folks.
I hope (and assume) it could be updated somehow though e.g. usb or micro sd
http://nerdist.com/we-blow-into-video-game-cartridges-becaus...
http://mentalfloss.com/article/12589/did-blowing-nintendo-ca...
Depends if it's a NES on a chip type system like most clones, or if it's something like an ARM SoC device running an emulator[1]. If it's the former it would be possible with just space issues for the slot, the latter would be quite hard, certainly more trouble than worth for a cheap novelty device.
[1] It uses Wii controllers and has save states so it seems a bit more than the average clone at least.