I really don't see how Oculus will even be relevant in VR games in about 2-3 years especially once the VR headset is commoditized.
I really don't see how Oculus will even be relevant in VR games in about 2-3 years especially once the VR headset is commoditized.
The real reason not to buy the Oculus is because there aren't motion tracked controllers for it yet. There also isn't a lot of room scale experience out there with Oculus so it's not totally clear how it's going to compare when the touch controllers are available.
Early reports sound positive, but early reports are early. The potential for the Rift seems a little greater. Oculus Touch controllers look like they are going to be a real nice piece of kit.
Disclaimer. I went with the Rift because it was more comfortable and I had no problem waiting for motion tracked controllers.
As for Oculus Home, you could say that it's the VR version of Games for Windows. Sure, it'll be around for a few years, but the dominant service will always be Steam. I'm not really sure why Facebook paid 2 Billion for them because their store is never going to flourish so if they were expecting to monetize Oculus that way then they really guessed wrong. I wouldn't be surprised to see their service shuttered just as Games for Windows was.
Of course, Oculus' salvation is that they're owned by Facebook, so they'll never run out of money to throw at the problem.
What? Why would you want Vive to make it work with Oculus Home? Isn't that like saying you want your Android phone to visit Apple's App Store?
Vive works with Steam and I think that's more than adequate. And Vive works with Steam games too, so not sure why you said your first sentence.
The other future is one where your VR device is a replacable peripheral, like a screen or a keyboard. It's absurd to think you'd have to double-check whether the game you want to play supports Dell monitors.
One of these futures is better for consumers, and I'd wager it's the second.
That would be awesome, there's lots of iOS exclusive apps I wish I could use.
> And Vive works with Steam games too, so not sure why you said your first sentence.
Oculus gets Steam + Oculus Store. Vive only gets Steam.
Works with seated SteamVR experiences, but not room scale ones, which I think is a more compelling experience.
It will be simulators for me most of the time. Also other seated applications.
Having a headset that won't kill my neck is therefore much more important to me then...well. What exactly? I don't even see where I miss something.