But it's never got much love outside of Advertising/Marketing circles (was originally a animation toolkit for Flash, now JS) because it was closed source and pay-to-use.
It (probably) is the best animation library out there.
But it's never got much love outside of Advertising/Marketing circles (was originally a animation toolkit for Flash, now JS) because it was closed source and pay-to-use.
It (probably) is the best animation library out there.
It's widely seen as the go-to animation library on the web...period. Most award-winning sites use it. Chris Gannon is clearly a magician with it. Love his work.
As for the licensing, the codebase is on github and it's free to use in the vast majority of use cases including most commercial ones. See http://greensock.com/why-license/ to understand the "why" behind the model. Hopefully you'll see how it can actually be a very good thing for the community (as evidenced by the decade-plus track record and ongoing updates). But I realize it's not for everyone and that's okay. There are some misunderstandings out there about the license, so I hope folks will take a moment to read that article I mentioned above.
Happy tweening!
> was originally a animation toolkit for Flash, now JS
I wonder how difficult that transition was.
Take a look at his licensing page. [1] Certainly isn't Open Source in the traditional sense and the terms are pretty convoluted; again IMO the reason for it not gaining mainstream developer adoption.
I remember paying a yearly fee ($100?) for their "Club Greensock" membership so I could develop and supply code for clients and be in good standing. Of course the costs involved trying to replicate this toolkit and keep within deadlines made the fee seem very reasonable at the time.
> transition
There was definitely a transition, some Devs might argue it wasn't that painful; but certainly having a JS version of this particular codebase helped immensely, and also proved that we could still do all the "sizzle" we were able to do in Flash now with JS.
The posted example is testament to that IMO. Very smooth :)