Consoles have had exclusives since time immemorial and no one seems to bat an eye when it happens. What makes this case special?
Consoles have had exclusives since time immemorial and no one seems to bat an eye when it happens. What makes this case special?
There are real differences in the Rift/Vive systems right now in terms of what they're capable of (Vive has touch controllers, Rift won't get them until a few months down the road), but hardcoding a check into your DRM that makes sure that you're using the correctly branded headset is just asinine. There's no real differences between the headsets themselves that justify it, it's just artificially trying to cut out competition.
I think people have been particularly vocal here because a) the exclusivity ship sailed for consoles decades ago while the VR market is fresh, b) because the market for 1st-gen VR is mostly early adopters who pay attention to these things and have strong opinions, and c) because Oculus have seemingly been saying one thing and doing another.
By the way, Valve is supplying quite a bit of funding to VR developers as well but is somehow managing to do it without requiring exclusivity. At the very least, Oculus could require store exclusivity but not hardware exclusivity.
Finally, just because one demographic has gotten used to it (console gamers) doesn't mean it's right. Many folks understand the dangers of exclusives, and they want to prevent that from creeping into PC gaming.
Their massive share of teh PC gaming market via steam gives them more freedom.
That is, they behaved like they this even when they were not kings of the market, so the reasoning behind this is more akin to company culture than it is to market strategy.
This just goes to show why it's important to take a stand now, before we internalise this new, worse state of affairs and stop being outraged.
Edit: technical reasons aside, I guess there is no difference. But at least one excuse can fall back on semi-technical reasons... This sort of exclusivity is purely for marketing and contractual reasons. It actually requires more effort to make the game exclusive than it does to make it multi "platform".
It's quite a stretch to say that VR is "just a new way to display a game," in my opinion.
if I then plug the display into my video card; then that makes it a head mounted monitor with drivers to output data specific to that display.