Kudos and I eagerly await the iPad version!
Kudos and I eagerly await the iPad version!
How hard would it be to use the mic input to estimate progress through a piece and turn the pages? Of course just using timing to scroll at the right speed would be ok, but having it listen would be much cooler.
It's a fun app for the common folk, but useless to experienced players.
The following part hard is a bit harder, but not impossible - compare what you have recognized with what you was expecting. If it's not what you expected, look around the last known position and see if you can find the pattern you recognized (while taking repeat signs etc. into consideration).
The highlighting of the keys is also an amazing feature. I've posted YouTube videos of me playing the piano with the camera angled unintentionally over my shoulder.. and actually used the video to see what keys I was playing and copied what I was doing.
There should definitely be a "no sheetmusic" mode in this app for people who previously copied people's finger position on youtube... for people who have no desire to learn how to read sheet music.
Good luck.
• Typesetting: I don't know what score format they're using, but this can be a big one. There's a big difference between a professionally engraved score and just having the right notes there.
• Annotations: From the conductor, self, whoever.
• Overview: Professionals scan a score looking for key parts. This seems virtually impossible in iPhone format, but would be workable on the iPad.
• Size: Even the iPad is small compared to a performance sheet music page.
I suspect the three big market segments are hobbyists, children and church musicians. There are relatively few professional performers.
I would consider doing this:
A) Make the iphone app free or 1$, get as many users as possible B) Approach whoever owns rights to sheet music, music lessons, etc C) Allow them to sell premium content through your app and you take 50% of the profits
Copy the business model that Tapulous uses for Tap Tap Revenge: I should be able to download a Ben Folds-branded copy of Etude, and then a separate Beethoven app, and then a separate Liszt app. Each one should cost five bucks. And then user should be able to buy EVEN MORE CONTENT via in-app purchases.
Showing content owners that you've already made a million dollars (or whatever) is much more compelling than vague hand-waving about market share and potential of an installed user base.
I get really frustrated with this notion that newly released software should be free, or that monetization potential is always increased by giving something away. Who knows what might happen tomorrow?
Perhaps an app significantly better than Etude will soon be released. Maybe Dan Grover will get bored of working on Etude. It's possible that sheet music copyright holders could even be dumber than music labels, and they'll be unwilling to cut a deal.
There's money to be made, and the best way to make it in the short term is to sell the app.
I have a lot of jazz fake books that are literally monstrous to carry around.
Personally, I'd rather see that app on the Kindle DX, or a device with a similar screen. My eyes suffer enough already from all their computer time.
(If the app were on an Android device such as the Nook, I'd turn the pages with voice commands.)
http://www.google.com/search?q=electronic+sheet+music+reader
My keyboardist/drummer friend has one such device.