Show HN: I finally released that sheet music app I keep yammering about
etudeapp.com
etudeapp.com
Kudos and I eagerly await the iPad version!
I would consider doing this:
A) Make the iphone app free or 1$, get as many users as possible B) Approach whoever owns rights to sheet music, music lessons, etc C) Allow them to sell premium content through your app and you take 50% of the profits
Copy the business model that Tapulous uses for Tap Tap Revenge: I should be able to download a Ben Folds-branded copy of Etude, and then a separate Beethoven app, and then a separate Liszt app. Each one should cost five bucks. And then user should be able to buy EVEN MORE CONTENT via in-app purchases.
Showing content owners that you've already made a million dollars (or whatever) is much more compelling than vague hand-waving about market share and potential of an installed user base.
I get really frustrated with this notion that newly released software should be free, or that monetization potential is always increased by giving something away. Who knows what might happen tomorrow?
Perhaps an app significantly better than Etude will soon be released. Maybe Dan Grover will get bored of working on Etude. It's possible that sheet music copyright holders could even be dumber than music labels, and they'll be unwilling to cut a deal.
There's money to be made, and the best way to make it in the short term is to sell the app.
How hard would it be to use the mic input to estimate progress through a piece and turn the pages? Of course just using timing to scroll at the right speed would be ok, but having it listen would be much cooler.
It's a fun app for the common folk, but useless to experienced players.
The following part hard is a bit harder, but not impossible - compare what you have recognized with what you was expecting. If it's not what you expected, look around the last known position and see if you can find the pattern you recognized (while taking repeat signs etc. into consideration).
The highlighting of the keys is also an amazing feature. I've posted YouTube videos of me playing the piano with the camera angled unintentionally over my shoulder.. and actually used the video to see what keys I was playing and copied what I was doing.
There should definitely be a "no sheetmusic" mode in this app for people who previously copied people's finger position on youtube... for people who have no desire to learn how to read sheet music.
Good luck.
• Typesetting: I don't know what score format they're using, but this can be a big one. There's a big difference between a professionally engraved score and just having the right notes there.
• Annotations: From the conductor, self, whoever.
• Overview: Professionals scan a score looking for key parts. This seems virtually impossible in iPhone format, but would be workable on the iPad.
• Size: Even the iPad is small compared to a performance sheet music page.
I suspect the three big market segments are hobbyists, children and church musicians. There are relatively few professional performers.
I have a lot of jazz fake books that are literally monstrous to carry around.
Personally, I'd rather see that app on the Kindle DX, or a device with a similar screen. My eyes suffer enough already from all their computer time.
(If the app were on an Android device such as the Nook, I'd turn the pages with voice commands.)
http://www.google.com/search?q=electronic+sheet+music+reader
My keyboardist/drummer friend has one such device.
Pros:
- The music font looks really good, very clean and readable.
- The store navigation is fast and easy to use
- The music scrolling/speed controls are very handy and easy to use.
- Good initial selection of music.
Cons
- On my 3G the update after a page turn is too slow, no matter if it's continuous or turn mode. Often half the score isn't displayed yet, and it's impossible to look ahead. This made it difficult to actually play to the score at full speed. Would it be possible to do more aggressive caching/pre-rendering to make it smoother?
- You went to all the work to make a great store navigation UI, but the "My Music" UI is cover flow only. Even after downloading just a few pieces, it was clunky and slow to find anything. My Music desperately needs better navigation.
- The modal dialog that pops up in the store when done downloading is really annoying, especially because navigation is locked as its preparing to display. The download icon already has a badge to show the download status, why do I need the modal reminder? It just disrupts the flow.
Suggestions
- A very handy feature for students would be to show different colors for the different hands in the keyboard view, and show what finger should be playing the note.
- A difficulty sort in the store could be handy. Or at least a "beginner" category in the styles.
- I realize I can use the volume switch, but a mute button in the app would be nice. Especially in the iPad version where I may not be able to reach the switch.
Kudos on shipping, I look forward to what's to come. With some improvements and an iPad I could see this replacing a lot of sheet music, especially on the go. Break a leg!
Well done! The iPad version could be a game changer...
I have not released an iPhone app (yet), but this is how I think of app prices; tell me if you have other experiences.
1) Free users will destroy you in ratings, unless you are a universally known brand that is basically repackaging a pint-sized version of their popular website/application. I've seen people at the "Free" level say "I LOVE THIS APP BUT IT HAS THIS ONE SMALL PROBLEM SO I HATE IT AND GIVE IT ONE STAR YOU CAN'T PAY ME TO USE IT LULZY!" Freeloaders love free, but they will incessantly take advantage of it and are generally ungrateful, which shows in their ratings.
2) At .99 cents, you get casual and one-off users who know the value of their hard-earned dollar and will expect a relatively unreasonable amount of value because of loss-leader devs that price their complex apps that way to move up the charts. The 99-centers will conflate purchasing an item with an expectation of constant content refreshes or perfection in updates, or they will penalize. It's a false economy to try to appease these customers. Better to just cross fingers and hope to make it up in volume (or in-app purchases).
3) At 1.99-2.99, things start to get interesting. Your reviewers begin to appreciate the decisions you've made in the apps design or execution, give you actual usable (albeit terse and/or a bit angry) feedback, and ratings are a little higher overall.
4) At 3.99+, you are either a AAA game dev porting your blockbusters down to the iphone/ipod touch, or you're an indie that has built a following by selling volume pricing at first and then raising it up once you've cemented your position on the charts. Your reviewers are spectacularly verbose in their heaping of praise on you, and offer almost QA-level bug reports that you can use for your updates.
I think the sweet spot for someone starting in the app store is $1.99-2.99 US, plus a "lite" version with in-app purchaseable upgrade to the full version. Perceived value with a teaser freebie. If your app is at all useful/fun, then it'll gain an audience. I think alot of people just saw the "goldmine" app store articles and thought they could make an app that was just like iFart or iShoot "but cooler" and failed miserably.
But based on what I've seen and read, I think my paid card game is atypical, price-wise. I've seen very little difference in the number of sales, whether the price is $0.99 or $3.99.
Yup. I'll go over what its like for the app that I work on, but, what muhfuhkuh said is very accurate as well.
I work on an app thats in the app store for $1.99. We see some bad reviews (people requesting features we already have, complaining about something thats out of our control (lack of backgrounding's a big one), etc). But, for the most part, the reviews are pretty good; our 4 and 5 star reviews combined amount to around double the 1, 2 and 3 star reviews.
In contrast to some of our competitors applications; one is $1.99 now, but was anywhere from $.99 to $3.99. It was on sale for a bit at $.99 and has some pretty bad reviews - lots of impulse buys and people not knowing how to use the application. It has more 1 and 2 star reviews then 3, 4 and 5 stars combined.
Another of our competitors applications is $4.99. It doesn't have nearly as many reviews, but the ones it does are "higher" quality. Maybe two or three reviews < 3 stars. But, only 20-25 reviews in total.
Actual iPhone app: 210:11
Song converter: 72:52
Store (UI + server side): 82:23
Building site and designing marketing materials: 44:52
I did most of the work, but I did contract some of the graphics I had trouble with to a designer, and I've taken someone awesome on board to work with music companies and other "strategic" stuff for the future.
My mind usually races a million miles an hour when starting new projects and I end up doing a little bit of everything.
(not) Properly tracking my time is my biggest weakness.
Personally I track time using Excel. I have a table of start time, end time and a category and desc.
I set up a macro to create a new row, another to create a new task after the previous. It takes me about 5 seconds to "start working" and about 30 seconds to "end" and type in a desc.
It's great later when you need to have precise timing to see if you hit your estimates. I got into the habit when I was developing custom firmware on contract at Technman.
I see it as a huge motivator. I don't track time when I am not working - so it highlights for me the holes in my productivity when I slip.
I also wrote some Ruby scripts for parsing exports from it and making cool graphs
Congrats!
Also - while I think the settings of .5x fast - 2x fast are user friendly I would love to see a metronome and the ability to adjust beats per minute. As someone who has done classical training and testing based on bpm I can say it makes or breaks learning a piece.
I wouldn't put this on my iPhone due to legibility, but I would absolutely put it on an iPad.
An ipad version would definitely be a plus. Hope you got that planned ! :)
But I don't own anything Apple. Is there an alternative coming, such as a web-based version? I'll pay.
Being that I play the keyboard/piano a little, but can't read sheet music I have one idea: search for webpianoteacher or shawncheekeasy on YouTube and watch a lesson or two of his. He teaches piano in way that is akin to "tabs" for guitar players. This is how I learn what little bit I do know. I don't know if the audience would be big enough to spend the time adding this as an option or if it would be even be feasible, but I thought it worth a mention.
Kudos on what appears to be a job well done and best of luck with the sales. If I end up getting an iPad, I'll be looking for an iPad version without question.
Excellent job with the app. I will probably be downloading it soon.
What format is the purchased music? The engraving is impressive, so my first guess is that it's some part PDF and some part MIDI information + metadata to match MIDI to PDF contents?
I'm going to do a detailed technical overview on dangrover.com when I get a chance
I suppose one obvious next question is: did you do the engraving yourself? What tools did you use? And: when can I purchase Rachmaninoff's Etudes? :-)
Atebits has a nice iPhone demo tutorial: http://blog.atebits.com/2009/03/not-your-average-iphone-scre...
Do you have plans to do this for other instruments? I can see it being enormously popular for guitar tab, especially if you can add your own tabs to it.
EDIT: Additionally, I think $3 is a perfect introductory price. If you've built a large enough following, you can leverage that to increase the price (perhaps by offering updates/large additional music libraries?) at a later date.
Minor nitpick: the composition labels are a little hard to keep organized. For example: "Fugue 1". It does say BWV 846 underneath in the store interface, but when scrolling around, it isn't entirely obvious that it's actually from the Well-Tempered Clavier, book 1.
Source: http://androidandme.com/2010/02/news/android-market-has-the-...
Regards and Congratulations
Congratulations for an awesome job, I bet this will be one of the first iPad apps to be featured by apple once it's released.
http://blog.atebits.com/2009/03/not-your-average-iphone-scre...
[if we can wish for ponies, I'd love for a guitar version of this too :P]
On top of that, you have a real eye for design.
Great job, I wish you the best.
There's also a bug in Für Elise, it ignores the repeat signs.
If so, the $2.99 purchase price is irrelevant. In fact, if it has in-app purchases, it should probably be $0.99, and only because I believe the app store TOS say you can't charge if the app is free to begin with.