> Start with a box.
And end with some boxes stuck together.
And end with some boxes stuck together.
The other thing though, you can do to a box modelled project, is round all the edges to varying degrees, and end up with something looking much more fluid and amorphous. However, I suspect the results would be far more unpredictable if he through something like that into this script, so it'd be difficult to go there procedurally.
I used to enjoy making 3d spaceships in Blender3d and such. Simple extrusion and resizing of faces is the path of least resistance but it doesn't lead to very nice results.
The mesh should follow the shape you wish to create, not have the shape be dictated by the geometry of the mesh.