The average size of Web pages is now the average size of a Doom install
mobiforge.com
mobiforge.com
Here's a random idea that might have more potential: create an adblocker browser plugin that also colors URLs based on how slow they are expected to load, e.g., smoothly from blue to red. The scores could be centrally calculated for the top N URLs on the web (or perhaps, an estimate based on the top M domain names and other signals) and downloaded to the client (so no privacy issues). People will very quickly learn to associate red URLs with the feeling "ugh, this page is taking forever". So long as the metric was reasonably robust to gaming, websites would face a greater pressure to cut the bloat. And yet, it's still ultimately feedback determined by a user's revealed preferences, based on what they think is worth waiting how long for, rather than a developer's guess about what's reasonable.
Give some kind of reminder to both users and developers about how slow their sites are. Those with the slowest websites probably won't like it too much initially, but it's going to be better for all of us in the long term.
http://www.opera.com/blogs/desktop/2016/03/native-ad-blockin...
For instance, your site might pull it in from cdnjs, while I have the one from ajax.googleapis.com already cached. I still have to go fetch your selected version.
It turns out that this technology already exists in a much better form. It's called cache. The problem is that almost everyone hosts their own version of jQuery. If everyone simply linked the "canonical" version of jQuery (the CDN link is right on their site) then requiring jQuery will be effectively free because it will be in everyone's cache.
Also the cache is supported by all browsers with an elegant fallback. Instead of having to manually having to check if your user's browser has the resource you want preloaded you just like the URL and the best option will automatically be used.
TL;DR Rather then turning this into a political issue stop bundling resources, modern protocols and intelligent parallel loading allow using the cache to stove this problem.
So create one massive target that needs to be breached to access massive numbers of websites around the world?
Imagine if every Windows PC ran code from a single web page on startup every time they started up. Now imagine if anything could be put in that code and it would be ran. How big of a target would that be?
While there are cases where the performance is worth using a CDN, there are plenty of reasons to not want to run foreign code.
(Now maybe we could add some security, like generating a hash of the code on the CDN and matching it with a value provided by the website and only running the code if the hashes matched. But there are still business risks even with that.)
See https://developer.mozilla.org/en-US/docs/Web/Security/Subres... though it isn't universally supported yet.
Also for my sites I have a fallback to a local copy of the script. This allows me to do completely local development and remain up if the public CDN goes down (or gets compromised). With small (usually) performance impact.
<script src="jQuery-1.12.2.min.js" authoritative-cache-provider="https://ajax.googleapis.com/ajax/libs/jquery/1.12.2/jquery.m... sha-256="31be012d5df7152ae6495decff603040b3cfb949f1d5cf0bf5498e9fc117d546"></script>
Would this cause more problems than it would solve? I'm assuming disk access is faster than network access.
I'm concerned about people like me who use noscript selectively. How easy is it to create a malicious file that matches the checksum of a known file?
SHA-256? Very, very, very, very hard. I don't believe there are any known attacks for collisions for SHA-256.
I'd say not easy at all, practically impossible.
As others have pointed out, it's quite difficult. But here's another way to think about it: if hash collisions become easy in popular libraries, the whole internet will be broken and nobody will be thinking about this particular exploit.
Servers won't be able to reliably update. Keys won't be able to be checked against fingerprints. Trivial hash collisions will be chaos. Fortunately, we seem to have hit a stride of fairly sound hash methods in terms of collision freedom.
Of course this would need a proposal or something but it would be interesting to consider.
http://plan9.bell-labs.com/sys/doc/venti/venti.html
Also available on *nix
<script src="jQuery-1.12.2.min.js" sha-256="31be012d5df7152ae6495decff603040b3cfb949f1d5cf0bf5498e9fc117d546"></script>
? If you wanted to explicitly fetch from google if the client doesn't have a cached copy, then instead do <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.2/jquery.min.js" sha-256="31be012d5df7152ae6495decff603040b3cfb949f1d5cf0bf5498e9fc117d546"></script>
The first would seem preferable though, as loading from an external source would expose the user to cross-site tracking.You're right in that the first one you had with just the sha-256 would be pretty much equivalent as what I had especially given that hn readers have resoundingly given support to the idea that it is non-trivial to create a malicious file with the same hash as our script file. I was simply trying to be cautious and retain some control for the web application (even if the extra sense of security is misplaced).
This is the use case I'm trying to protect by adding a new "canonical" reference that the web application decides. As others in this thread have said, it is very unlikely that someone will be able to craft a malicious script with the same hash as what I already have. The reason I still stand by including both is firstly compatibility (I hope browsers can simply ignore the sha-256 hash and the authorized cache links if they don't know what to do with it).
As a noscript user, I do not want to trust y0l0swagg3r cdn (just giving an example, please forgive me if this is your company name). NoScript blocks everything other than a select whitelist. If the CDN happens to be blocked, my website should still continue to function loading the script from my server.
My motivation here was to allow perhaps even smaller companies to sort of pool their common files into their own cdn? <script src="jimaca.js" authoritative-cache-provider="https://cdn.jimacajs.example.com/v1/12/34/jimaca.js""></scri... I also want to avoid a situation where Microsoft can come to me and tell me that I can't name my js files microsoft.js or something. The chances of an accidental collision are apparently very close to zero so I agree with you that there is room for improvement. (:
This is definitely not an RFC or anything formal. I am just a student and in no position to actually effect any change or even make a formal proposal.
SHA + CDN url list (for whitelisting/reliability purposes - public/trusted, and then private for reliability) would be ideal.
You only gain performance if the browser already has a cached version of this specific version on this specific CDN. If you don't - you end up losing performance, because now an additional DNS lookup needs to be performed, and an additional TCP connection needs to be opened.
Here are a few reasons people choose to avoid CDNized versions of JS libraries. http://www.sitepoint.com/7-reasons-not-to-use-a-cdn/
This is a 6 year old post, but it raises some valid concerns: https://zoompf.com/blog/2010/01/should-you-use-javascript-li...
As for adoption, that is very much a chicken and egg problem.
DNS resolution time is a pretty significant impact for a lot of sites.
The benefits of hosting say Google Fonts, Font Awesome, jQuery, etc. all with KeyCDN is that I can take better advantage of parallelism if I have one single HTTP/2 connection. Not to mention I have full control over my assets to implement caching (cache-control), expire headers, etags, easier purging, and the ability to host my own scripts.
Since HTTPS needs an extra round trip to startup, it's now even more important to not CDN your libraries. The average bandwidth of a user is only going to go up, and their connection latency will remain the same.
If you are making a SaaS product that business want, using CDNs also make it hard to offer a enterprise on-site version as they want the software to have no external dependencies.
If the user making the request is in Australia, for example, and your web server is in the US, the user is going to be able to complete many round trip requests to the local CDN pop in Australia in the time it takes to make a single request to your server in the US.
Latency is one of the main reasons TO use a CDN. A CDN's entire business model depends on making sure they have reliable and low latency connections to end users. They peer with multiple providers in multiple regions, to make sure links aren't congested and requests are routed efficiently.
Unless you are going to run datacenters all around the world, you aren't going to beat a CDN in latency.
If you are using a CDN for images/video, then yes, you would have savings from using a CDN since your users will have to nail up a connection to your CDN anyways.
Then again a fair number of the users for the site I'm currently working on have high latency connections (800ms+), so it might be distorting my view somewhat.
And really if you are using one of the major libraries and a major CDN (Google, JQuery, etc.) over time your users will end up having the stuff in the cache, either from you or from others having used the same library version and cdn.
I suppose someone has done a study on CDN spreading of libraries and CDNS among users, so that you could figure out what the chance is that a user coming to your site will have a specific library cached - there's this http://www.stevesouders.com/blog/2013/03/18/http-archive-jqu... but it is 3 years ago, really this information would need to be maintained at least annually to tell you what your top cdn would be for a library.
So you use the one that has both, but one is not canonical, which means more cache misses. That doesn't even count the fact that there are different versions of each library, each with it's own uses, and distribution, and the common CDN approach becomes far less valuable.
In the end, you're better off compositing micro-frameworks and building yourself. Though this takes effort... React + Redux with max compression in a simple webpack project seems to take about 65K for me, before actually adding much to the project. Which isn't bad at all... if I can keep the rest of the project under 250K, that's less than the CSS + webfonts. It's still half a mb though... just the same, it's way better than a lot of sites manage, even with CDNs
The question then is how likely are they to have done that in regards to your particular cdn and version of the library.
I agree that a lot of possible cdns, versions and so forth decreases the value of the common CDN approach, but there are at least some libraries that have a canonical CDN (JQuery for example) and not using that is essentially being the selfish player in a games theory style game.
Since I don't know of any long running tracking of CDN usage that allows you to predict how many people who visit your site are likely to have a popular library in their cache it's really difficult to talk about it meaningfully (I know there are one-off evaluations done in one point in time but that's not really helpful).
Anyway it's my belief that widespread refusal to use CDN versions of popular libraries is of course beneficial in the short run for the individual site but detrimental in the long run for a large number of sites.
- jquery.com becomes a central point of failure and attack;
- jquery gets to be the biggest tracker of all time;
- cache does not stay forever. Actually, with pages taking 3Mo everytime they load, after 100 click (not much), I invalidated 300 Mo of cache. If firefox allow 2go of cache (it's lot for only one app), then an the end of the day, all my cache has been busted.It's not, though. I ran this experiment when I tried to get Google Search to adopt JQuery (back in 2010). About 13% of visits (then) hit Google with a clean cache. This is Google Search, which at the time was the most visited website in the world, and it was using the Google CDN version of JQuery, which at the time was what the JQuery homepage recommended.
The situation is likely worse now, with the rise of mobile. When I did some testing on mobile browsing performance in early 2014, there were some instances where two pageviews was enough to make a page fall out of cache.
I'd encourage you to go to chrome://view-http-cache/ and take a look at what's actually in your cache. Mine has about 18 hours worth of pages. The vast majority is filled up with ad-tracking garbage and Facebook videos. It also doesn't help that every Wordpress blog has its own copy of JQuery (WordPress is a significant fraction of the web), or for that matter that DoubleClick has a cache-busting parameter on all their JS so they can include the referer. There's sort of a cache-poisoning effect where every site that chooses not to use a CDN for JQuery etc. makes the CDN less effective for sites that do choose to.
[On a side note, when I look at my cache entries I just wanna say "Doubleclick: Breaking the web since 2000". It was DoubleClick that finally got/forced me to switch from Netscape to Internet Explorer, because they served broken Javascript in an ad that hung Netscape for about 40% of the web. Grrrr....]
There is the problem then, and the solution? I for one don't make bloated sites nilly-willy, I suck at what I do but at least I do love to fiddle and tweak for the sake of it, not because anyone else might even notice; and I like that in websites and prefer to visit those, too. Clean, no-BS, no hype "actual websites". So I'd be rather annoyed if my browser brought some more stuff I don't need along just because the web is now a marketing machine and people need to deploy their oh so important landing pages with stock photos and stock text and stock product in 3 seconds. It was fine before that, and I think a web with hardly any money to be made in it would still work fine, it would still develop. The main difference is that it would be mostly developed by people who you'd have to pay to stay away, instead of the other way around. I genuinely feel we're cheating ourselves out of the information age we could have, that is, one with informed humans.
On top of that, while everyone uses jquery, everyone uses different version of it (say, 1.5.1, 1.5.2, ... hundreds of different versions in total probably).
Any site that expects users to trust it with sensitive data should not be pulling in any off-site JavaScript.
As for checksumming, browser vendors don't need to pre-load popular JavaScript libraries (though they might choose to do so, especially if they already ship those libraries for use by their extensions and UI). But checksum-based caching means the cost still only gets paid by the first site, after which the browser has the file cached no matter who references it.
There's no reason to hit the webserver with an If-modified when the libraries already include their version in the path.
But I agree, overall.
If JS, absolutely needed JQuery in order to, say, select an element the way C needs a library to output to the console, then sure, you may have an argument here.
But, no.
Thankfully node.js is bringing this clusterfuck to the desktop too.
The dependencies we are talking about are transparent to the user, save only for some download performance issues which are pretty minimal, if not overstated in many cases, compared to the former issues faced by native applications.
This is still a shame if you're maintaining a heavyweight alternative to jQuery or React which is far too obscure to be a consideration for browser vendors, but it's a big boon for users, especially users on slow or metered connections that download several different version numbers of jQuery from several different CDNs every day.
If you like, there could be mutually agreed upon standard repository that browser vendors routinely update from.
Sure, your less popular experimental library won't be in the list, that's what "<script src=..." is for.
It probably won't happen but it is hard to defend the position that it is a bad idea, I think.
There's a firefox plugin that does just that! DecentralEyes - https://addons.mozilla.org/en-US/firefox/addon/decentraleyes...
Although mostly for privacy reasons, so google doesn't know all the sites you visit.
What if browsers shipped with a repository instead of a cache? Download once, stay forever.
jquery-2.2.3.min.js is only 86KB for me. For the amount of functionality it adds, sure seems like a sweet deal.
Part of the problem (IMHO) is the growing requirement for larger, alpha-channel-using image formats like PNG, that then need to be expressed in a Retina format - I mean, shit looks terrible on my retina MacBook Pro that isn't properly Retina formatted. (Here's looking at you, Unity3D...even the current beta which supports Retina displays is extremely unstable and half the graphics (even stupid buttons on the UI) are still SD...)
With bandwidth costs declining [1] and basic RAM increasing [2] is there a particular reason a Web application should be much smaller than a typical desktop application? We have caches for a reason.
[1] http://www.networkworld.com/article/2187538/tech-primers/exp...
[2] http://en.yibada.com/articles/118394/20160422/macbook-air-is...
Also, it doesn't work other places.
Also, browsers could default to http://downforeveryoneorjustme.com/ for sites that loaded too slowly. AdBlock Plus and NoScript speed loads greatly. Maybe browsers could do triage on sites that load too slowly. Perhaps switch to reader mode or whatever.
Edit: Joking aside, that throttling feature is a nice easy way to let a dev team, or business counterpart, see what their site is like for say, a customer with a low-end DSL connection: https://developers.google.com/web/tools/chrome-devtools/prof...
That's just bootstrap, not even the shear number of jQuery UI bits floating around, and heaven forbid you see both in a project.. and all the "bugs" that the input in one page doesn't match others. sigh
That doesn't reflect responsible, light-minded development. Hell, load a couple of Airline website home pages... I don't think any of them are loading uncer 400kb of JS. that's for the homepage alone. Let alone the number of individual assets being requested (less of an issue once http/2 takes hold.. but still.
When we tracked conversion the best converting page on the site was one made specifically for that and it is 100kb and loaded instantly. Two images and lots of text. They still insist on slow, beautiful pages elsewhere instead of making them convert as well.
# Bandwidth trottling, enabling 150kB/s on port 80
sudo ipfw pipe 1 config bw 15KByte/s
sudo ipfw add 1 pipe 1 src-port 80
# Bandwidth trottling, disable
sudo ipfw delete 1
More useful stuff here as well, please star the repo :) https://github.com/logotype/useful-unix-stuff/blob/master/us...
The new method uses dummynet and pf but isn't reliable and I've never got it to work consistently, despite trying for hours and hours.
The only method that works reliably on recent versions of OS X is the free Network Link Conditioner. It is absolutely bulletproof.
Edited to add: Network Link Conditioner seems to use pf and dummynet under the hood; you can see the rules appear. But there's an interaction with the nlcd daemon that I don't understand yet. I want to do protocol-specific bandwidth throttling and I've not got that to work with nlcd interfering. But if you can live with throttling all traffic on the box, NLC works a treat.
If any browser vendor implemented my proposal, their users would switch to another browser. If it was an addon, only a handful of people would use it so there would be no impact. If it was done on the network level of a corporate business, users would complain. Still, one can dream :)
Web browsers have more or less become mini operating systems, running elaborate virtual machines. There's way too much complexity for everyone involved — from web devs and browser devs to the users and the people who maintain the standards, then there's the devs who have to make native clients for the web apps — just to deliver products that don't have half the power of OS-native software. Everyone has to keep reinventing the wheel, like with WebAssembly, to fix problems that don't have to be there in the first place, not anymore:
Thanks to smartphones, people are already familiar with the modern concept of the standalone app; why not just make downloading an OS-native binary as easy as typing in a web address, on every OS?
Say if I press Cmd+Space on a Mac and type "Facebook" in Spotlight, it immediately begins downloading the native OS X Facebook app. The UI would be described in a format that can be incrementally downloaded, so the experience remains identical to browsing the web, except with full access to the OS's features, like an icon in the Dock and notifications and everything.
TL;DR: Instead of investing resources in browser development, Android/iOS/OSX/Windows should just work on a better standard mechanism to deliver native apps instead.
We're either looking at making individual pages maintain binaries for the platforms they support (implying support of only those platforms that make sense to the site) or some kind of compilation framework running on the local machine.
Native delivery of a monolithic browser based on an open-source codebase is a fixed problem. Trying to do the same with a website, using current techniques, would cause issues to both their current workflow and my expectations as a user that websites don't currently have.
I'm not saying that it's impossible to do, I'm just saying that it's not a good fit for current trends in web development, and I'm not convinced that it would be great for the users either.
one might imagine that after these competing and incompatible native apps become a headache for crossplatform pursuits, a new platform will emerge that provides a uniform toolset for developing (mostly) native-platform independent applications.
perhaps this toolset will utilize a declarative system for specifying the user interface, and a scripting system that is JIT'd on each platform.
I think you're on to something...it could be huge... Heh.
Could be. Sad that it isn't. Think how awesome it would be if app developers actually cared about interoperability instead of trying to grab the whole pie for themselves while giving you a hefty dose of ads in return. This is mostly the fault of developers, but the platform itself could help a lot if it was more end-user programmable. You'd have at least a chance to force different apps to talk to each other.
My point is that even with the web the developers are still going to make the native clients, so either the web has to become good enough for the need for native apps to disappear eventually, and the browser becomes the OS, or native apps become convenient enough to completely replace webapps.
Of course if the browser becomes the OS then the end result would be the same as the suggestion in my original post.
I think people confuse ideas with implementations. The web is a pretty reasonable implementation of the idea "let's build a hypertext platform". It is not at all a reasonable implementation of the idea "let's build an app platform" which is why in the markets where reasonable distribution platforms exist (mobile) HTML5 got its ass kicked by professionally designed platforms like iOS and Android.
Web technologies can already do most of what you are proposing, including notifications. There are some performance issues, but they are well on their way to being fixed.
What we would need, if the browser is to become a platform for actual productivity tools and not shiny toys, is a decent persistent storage interface - one that would be controlled by users, not by applications, and that could be browsed, monitored. And most importantly, one that would be reliable. And then, on top of that, a stronger split between what's on-line and what's off-line. Because some data and some tasks should really not be done through a network.
The problem with the web is that the developer experience is nightmarish. The fact that native apps don't suffer XSS should be a hint about where to start looking, but it's really just a house of horrors in there.
That's exactly what Windows 10 does.
I mean the UI is undeniably smoother, and they can seamlessly hook into the OS notifications systems and better multitasking (for example I see separate entries for each native app in the OS's task switcher, but have to go through the extra step of switching into a browser then its tabs for webapps) and energy saving and everything else.
And there's the problem. I don't use any of those four sites regularly, but I have visited all of them. Hyperlinks provide for that, and they (a) don't exist or at best would be awkward in a native app (not that webapps handle them well to begin with, though all of the above do allow for them at least) and (b) work between apps, platforms, and what-have-you. If I got a link to some image, <160 character sentence, comment thread, or song and was prompted to download an app, I would probably not view that content instead.
This is a backward-looking argument which ignores the unique benefits of the web which made it inevitable that it would evolve into an application platform, regardless of how tortured the results may feel.
The web is the first truly cross-platform development environment. It is not controlled by a single vendor, and anyone implementing a new computing device must support the web (just stop for a second and consider from a historical perspective what a monumental accomplishment that is). Furthermore, it allows casual access of content and applications without any installation requirement. It comes with a reasonable security model baked-in, which, while imperfect, gets far more attention than most OS vendor sandboxing schemes. Last but not least, the web's primitive is a simple page, which is far more useful than an app as a primitive—for every app someone installs they probably visit 100 web pages for information that they would never consider installing an app for.
I agree that the web is sort of abused as an application platform, the problem is there is no central planning method which will achieve its benefits in more app-oriented fashion. No company has the power to create a standard for binary app deliverables that will have anywhere near the reach of the web. And even if one could consolidate the power and mastermind such a thing, I feel like it would run squarely into Gall's Law and have twice as many warts as the web.
No it isn't. Not even close. It's maybe the first cross-platform development "environment" of which millenials are widely aware. But it's only an "environment" in the most ecological sense -- it's a collection of ugly hacks, each building upon the other, with the sort of complexity and incomprehensibility and interdependency of organisms you'd expect to find in a dung heap.
"Last but not least, the web's primitive is a simple page, which is far more useful than an app as a primitive"
For whom, exactly? You're just begging the question.
I'll grant you that "installing" an app is more burdensome for users than browsing to a web page, but the amount of developer time spent (badly) shoe-horning UI development problems (that we solved in the 90s) into the "page" metaphor is mind-boggling. In retrospect, the Java applet approach seems like a missed opportunity.
The proper reaction to something like React, for example, should be shame, not pride. We've finally managed to kludge together something vaguely resembling the UI development platform we had in windows 3, but with less consistency, greater resource consumption, and at the expense of everything that made the web good in the first place. And for what reason? It's not as if these "pages" work as webpages anymore.
A proper "application development environment" for the web would be something that discards the page model entirely, and replaces it with a set of open components that resembles what we've had for decades in the world of desktop application development.
That's what every practical environment is. Only the environments which never get used remain "pristine" in the architectural sense, because you cannot fundamentally re-architect an ecology once you have actual users beyond the development team and a few toy test loads.
Name one then instead of this patronizing BS.
Two seconds of googling will find you dozens.
And web browsers are different how, exactly?
(Other than the fact that "the web" is a mish-mash of hundreds of different "standards" with varying levels of mutual compatibility and standardization, of course.)
Alan Kay has expressed the same filling.
PS to downvoters if you have not used a proper interface designer such a QT or Delphi, then you don't know what we mean. Please watch some videos to decide if the state of the art (angular and react) is what we should be using in 2016.
> My point was that you can't create a proper application
> development environment that is both an open and defacto
> standard the way the web is.
Why? Is there a technical limitation? Or are you saying that it's technically possible, but that you have no faith that vendors will cooperate and support such a thing?"The web is the first truly cross-platform development environment."
...and then talked a bit about how it's open (yeah, ok, sure), and then you said it's not really a good application development environment (obviously).
I'm saying, your entire premise is wrong: it isn't an application development environment, any more than a box of legos is a "housing development environment". People have built houses out of legos, but that doesn't make "lego" a building material. It's a big, messy, nasty hack.
The fact that it's "open" is a non-sequitur response to "it's the wrong tool for the job", which is what the OP (and I, and elviejo) are arguing. It's also not a legitimate response to argue that any re-thinking of the model has to come from a company, or otherwise not be "open".
The reason that web apps happened is because web apps started as a hack. That doesn't mean we can't change the paradigm, but to do that, we have to stop defending the current model.
(Realistically, the reason I'm getting downvoted probably has more to do with my willingness to call out React as a pile of garbage than with the substance of the greater argument. C'est la vie...it's actually pretty amusing to watch the comment fluctuate between -3 and +3...)
Bad stuff seems to win because it's more evolutionarily adapted than well thought out stuff. This happens to hold for programming languages too.
The recent cross-communication between JavaScript, Elm, and Clojure has been incredibly fruitful but hasn't been noticed by the bitter die-hards. And really, almost all of it could've happened literally 15 years ago with Lisp if the Lisp community hadn't been dismissive, arrogant douchebags that considered JavaScript a worthless toy language.
What's truly sad is that some people would rather be abstractly right while producing nothing of value than work with the dominant paradigm and introduce useful concepts to it.
This did not happen thanks to Unix; if anything, you'd probably have to be grateful to Microsoft and Apple for introducing OSes that were end-user-usable. There's a reason the "year of Linux on Desktop" never happened and is always one year from now.
The point of The Unix-Haters Handbook, which also applies very much to modern web is that the so-called "advancement" didn't really bring anything new. It reinvented old things - things we knew how to do right - but in a broken way, full of half-assed hacks that got fossilized because everything else depends on it.
> And really, almost all of it could've happened literally 15 years ago with Lisp if the Lisp community hadn't been dismissive, arrogant douchebags that considered JavaScript a worthless toy language.
I don't know where you're getting that from, but it's probably a good opportunity to remind you that JavaScript was supposed to be Scheme twice, both time it didn't happen because Netscape wanted a Java-looking solution right fucking now to compete first with Java, and then with Microsoft, and somehow no-one thought to pause for the moment and maybe do it right.
(Also don't blame Lisp community for the fact that companies reinvented half of Lisp in XML. Rather ask yourself why most programmers think the history of programming is a linear progression of power from Assembler and C, and why they remain ignorant of anything that happened before ~1985.)
JavaScript got a bad rep because a) it was terribly broken (less so now), and b) because of all the stupid stuff people were writing in it those 15 years ago. But the current problems of the Web are not really the fault of JavaScript, but of the community moving forward at the speed of typing, without stopping for a second and thinking if those layers on layers on layers of complexity are actually needed or useful. Simple landing pages are now built on frameworks that are more complex than what we used to call "Enterprise Edition" 10 years ago.
http://steve-yegge.blogspot.com/2006/04/lisp-is-not-acceptab...
This is Steve Yegge's understanding of the Lisp community, and I should clarify that I don't think the XML monstrosities we all work with are "all their fault", but that, on the whole, the Lisp community and enterprise coders were mutually antagonistic.
Javascript after ES3 really wasn't broken at all, just most people coding in it didn't know how to take advantage of it. No language can prevent someone dedicated to bad code architecture from writing bad code. A Lisp programmer would've found a lot of comfortable features and powerful patterns and been able to share them, but most of their efforts were wasted denouncing everyone outside of their tiny sect. The end result was that most people learning JavaScript were taught how to code like it was broken Java because most of the resources were written by Enterprise Java devs who didn't understand what a fundamentally impoverished language Java is.
Also, the influx of enterprise patterns into JavaScript is quite a recent phenomenon - personally, I blame Google (who, for a reason I can't understand to this day, embraces enterprise-level Java as their primary platform for everything...), but regardless, the problem with JavaScript culture is mostly that of very fast growth coupled with lack of experience and (probably unwilling) ignorance of the past. Since this community basically controls the Internet, it's hard for voices expressing some restraint and thoughtfulness to get trough the noise.
And I really do recommend The Unix-Haters Handbook. Funny thing is - over a decade ago, when I was acquainting myself with the Linux world (after many years of DOS and Windows experience), I've been noticing and complaining about various things that felt wrong or even asinine. Gradually I got convinced by people I considered smarter than me that those things are not bugs but features, they're how a Good Operating System works, etc. Only now I realize that my intuition back then was right, but I got Stockolm-syndromed to accept the insanity. Like most of the world. The sad thing is, there were better solutions in the past, which once again shows how IT is probably the only industry that's totally ignorant of its own history and constantly running in circles.
The real crime of UHH is that it merely hates, it does not instruct. When we do find valid criticisms, there is no suggestion for how to fix things, or how other OSes are better at the same role. I've resigned myself to read the entirety, but for all the authors' complaints about not learning anything from history, one can only feel like they have themselves to blame.
Here's the crux of our disagreement. You believe that the web is such a broken application platform that it is possible to convince enough vendors and people to get behind a better solution. However, I (despite your presumptuous implication that I'm a millenial), have been around long enough to know that will never happen. Web standards will continue iterating, and companies will continue building apps on the web, even the most powerful app platforms today such as iOS and Android for all their market power can not stop this force. The reason is because it's a platform that works. The man-millenia behind the web can not be reproduced and focused into a single organized effort. You might as well argue that we replace Linux with Plan 9, it doesn't matter how much passion you have and how sound your technical argument is, Linux, like the web, is entrenched. It's gone beyond the agency of individual humans and organizations to become an emergent effect.
That's not to say that the web might not some be supplanted by something better, but it won't come because of angry engineers wringing their hands about how terrible the web is. It will come from something unexpected that solves a different problem, but in a much simpler and more elegant way, and over time it will be the thin edge of the wedge where it evolves and develops into a web killer.
Maybe I'm just cynical and lack vision, perhaps you can go start a movement to prove me wrong. I'll happily eat my hat and rejoice at your accomplishments when that time comes.
"That's not to say that the web might not some be supplanted by something better..."
Whomever wrote the first paragraph of your comment should get in touch with the person who wrote the second paragraph.
OK, seriously, though, let's summarize:
1) Person says "web development sucks, here's why: $REASONS"
2) You reply: "it's the only truly cross-platform development environment ever"
3) I (and others) reply: "no, it really isn't. it isn't even a development environment, by any reasonable measure."
Now you're putting words in my mouth about convincing vendors and starting movements. I'm not trying to start a revolution here, just trying to counter the notion that we can't do any better than the pile of junk we've adopted. You don't have to love your captors!
I have no idea if someone will come up with a revolutionary, grand unified solution tomorrow, but I know that this process starts with the acknowledgement that what we have sucks, and that we have lots of examples of better solutions to work from. Hell...just having a well-defined set of 1995-era UI components defined as a standard would be a quantum leap forward in terms of application development.
Declaring the web "not even a development environment" is just absolutist rhetoric that can in no way further the conversation. If you define "development environment" as a traditional GUI toolkit then your're just creating a tautology to satisfy your own outrage.
Why is it that a new javascript framework pops up each week? Its because the web as a developer environment is deficient. Despite it being standardised so much stuff doesn't work without kludges in each browser
So.. app stores?
It has already begun. The most popular webapps (Facebook, Twitter etc.) already have native clients in Android and iOS. I believe the majority of people already prefer and use the native FB/Twitter apps more often than accessing the FB/Twitter websites. So it's already obvious that native apps must be more convenient.
Right now however, app stores are a little clumsier to navigate compared to browsers.
For webapps:
• you have to open the browser,
• type in the address OR
• use a web search if you don't know the exact address.
But for apps:
• you have to open the app store,
• search for the app,
• potentially filter through unofficial third-party software,
• download the app, possibly after entering your credentials,
• navigate to the app icon,
• authorize any security permissions on startup (in the case of Android or badly-designed iOS apps.)
We just need the Big Three (Apple/Google/Microsoft) to actively acknowledge that app stores can supplant the-web-as-application-platform, and remove some of those hurdles.
Ideally an app store would be akin to searching for a website on Google.com (or duckduckgo.com) with a maximum of one extra click or tap between you and the app.
Apps should also be incrementally downloadable so they're immediately available for use just like a website, and Apple already has begun taking steps toward that with App Thinning.
Ultimately there's no reason why the OS and native apps shouldn't behave just like a web browser, because if web browsers keep advancing and evolving they WILL eventually become the OS, and the end result will be the same to what I'm suggesting anyway.
Currently though, both the native OS side and the web side exist in a state of neither-here-nor-there, considering how most people actually use their devices.
A common defensive mechanism among people with outdated skills is to try to delegitimize new frameworks and technologies in the hopes of convincing the broader community not to use things they don't know.
I'm inferring this from your arguments being driven by analogies and insinuations rather than concrete critique. It's not my intention to attack you personally, but an aggressively dismissive attitude towards unfamiliar concepts should be properly contextualized.
As for React, isn't it more likely that you don't know React very well, have never looked at its internals, and in general don't feel like you have the time or ability to learn much about modern web development?
If you build a few projects with React and still dislike it, good! Your critiques will be a lot more valid and useful at that point, whereas right now...yeah.
The web is a joke of an app platform. Those of us who have wider experience of different kinds of programmings see some web devs struggling with this concept and conclude, I think quite reasonably, that the only plausible explanation is lack of experience. This is not due to "outdated skills" - I daresay everyone criticising the web as a platform in this thread has, in fact, written web apps. It's the opposite problem. It's to do with developers who haven't got the experience of older technologies having nothing to compare it too, so "web 2.2" gets compared to compared to "web 2.0" and it looks like progress.
And in case you're tempted to dismiss me too, I recently tried to write an app using Polymer. It sucked. The entire experience was godawful from beginning to end. Luckily the app in question didn't have to be a web app, so I started over with a real widget toolkit and got results that were significantly better in half the time.
I would be interested in a detailed explanation of why websockets are a "dumb hack." Duplex streams much more closely map to what web apps actually need to do than dealing with an HTTP request-response cycle. In what way is streaming a hack and making requests that were originally designed to serve up new pages not a hack?
In addition to the countless examples posted in this thread, I would argue that if it's nearly impossible to create your own implementation of a platform or standard from scratch, then it's not really open in a practical sense. Who cares if the specs are available if it takes dozens or hundreds of man years to deliver a passable implementation?
I think a big part of the problem is that web developers have forgotten (or never learned) about a lot of the ui innovation that has already been done for native platform development.
I blame the page / html / dom model for this. It has forced generations of web developers to figure out clever (or not) workarounds to the point that they actually think they are innovating when they arrive at the point qt was at years ago.
I think that is orthogonal to bloat. Sure, a complex app will always have more to load and compute than a static page with one blog post on it, but that doesn't mean an app can't be bloated on top of that, just like pages with just a single blog post on them can be bloated.
https://news.ycombinator.com/item?id=11548816 - The average size of Web pages is now the average size of a Doom install
(To make this comment not entirely frivolous, does anyone remember the "bloatware hall of shame", or however it was called? I couldn't find it or anything decent like it, sadly. How about something like it for websites?)
Perhaps rather than native apps what we need is the return of gopher. I think that's what Apple's trying to do with Apple News.
In a way, this is why I like doing more and more things from inside Emacs. I get a consistent interface that I control, and that is much more powerful than what each app or website I'd otherwise use can offer. Hell, it's a better interface than any popular OS has.
When Lars Bak and Kasper Lund launched Dart [2], I found it sad that they weren't more bold - left CSS and the DOM alone, and created an alternative Content-Type. So you can choose to Accept 'application/magic-bytecode' [3] before text/html, if your client supports so. Sadly, we ended up with Web Assembly, which by the few talks I've seen, appears to only cater to that of graphic/game developers, with no support for dynamic or OO languages.
[1] https://www.youtube.com/watch?v=FvmTSpJU-Xc [2] https://www.dartlang.org [3] Or in Dart lingo, a VM snapshot.
Go doesn't have generics, some hate it, some love it. But it took a strong stand on that point.
When it comes down to it, for so long many front-end guys only cared about how it looked, and backend guys didn't care at all, because it's just the ui, not the real code.
We're finally at a point where real front end development is starting to matter. I honestly haven't seen this much before about 3-5 years ago... which coincides with node and npm taking over a lot of mindshare. There's still a lot of bad, but as the graph show, there's room to make it better.
I wish. No, web browsers have become massively bloated operating systems. And since they didn't intend to, they are terrible at it. You have little to no control over anything.
For example there has been so many things for powerful layouts whereas everyone knew 10 years ago we need powerful layout solutions (flexbox or whatver) and now we have grid frameworks and years of craft on older css enhancement that has to be supported. They keep adding features here and there to sort of address lots of problems where individually those features might be cheaper but the overall cost of implementing both by browsers and the us regular developers is much higher.
Here are couple of the things I want from the web and quite a few of them are there already if not in super ideal forms. Powerful layout thats simple enough to use, concept of webpage, a bundle (http2? all your resource together), making the whole partial rendering (ajaxified page) a natural concept. Even making the UI/markup delivery being made separate from content (you can do that with all sorts of library but I think it should be at the core). Security concepts that are easier to implement (CSRF, url tampering etc.).
One of the idea I had is that browsers make a new engine that does the right things from the start and hopefully thats a much lighter engine and if you serve new pages they are really fast and if you serve old pages there is an optional transpoiler kind of thing that translates to the new version of the fly. Now it won't be terribly good to start with so its optional but essentially the old version is frozen and the more people start to only use the new engine (with transpoiler).
Congratulations, you've invented ActiveX.
Epic malware vector.
It's often suggested that we'll solve poverty by providing education and given the internet provides a unique opportunity to learn then surely we benefit as a species by ensuring there isn't a rich web and a poor web? This risk is compounded by rich people being in a better position to create better learning opportunities.
Much like there's a drive toward being aware of the accessibility of your website (colour blind-check tools, facebooks image analysis for alt text tags, etc, etc) we should be thinking about delivery into slower networks in poorer countries.
Users already respond to page load time. There's extensive evidence to support this.
If you want your page to load fast, the overall "size" of the page shouldn't be at the top of your list of concerns. Try reducing the # of requests, first. Combine and minify your javascript, use image sprites, etc.
https://github.com/filamentgroup/loadCSS#recommended-usage-p... has a rather nice way to load CSS asynchronously in browsers which support rel=preload.
(but the different domains actually helps speed up loading with http because it helps parallelise transfers.)
http://www.mobify.com/blog/domain-sharding-bad-news-mobile-p...
https://www.nngroup.com/articles/response-times-3-important-...
Has everyone gone insane? The web is absolutely incredible and JavaScript is absolutely killing it as a portable application language. Remember the dark days of flash? Stop complaining.
It takes a while to load (not really, 100ms + download), but after that it is silky smooth due to client side rendering (faster than downloading more html) and caching.
On the most demanding page, heap usage is a little more than 20mb.
Sure, there are a lot of websites which are slow and huge memory hogs. But that goes for many native apps as well.
Meanwhile, how fast Google Docs loads depends entirely on the speed of my internet connection at the time. Good luck even opening it at all if your connection is crappy, flaky, if any of the ISPs between you and Google have congestion issues, or if there's a transient latency problem in one of the dozens of server pools that makes up an app like Docs.
I have taken a lot of inspiration from http://motherfuckingwebsite.com/ and http://bettermotherfuckingwebsite.com/
Of course the size will differ depending on the site's purpose, but I feel like most web pages could stand to loose a lot of weight.
EDIT: I have a guide to setup a similar blog/site here[0]
My user experience was great, I have to agree.
Apparently that's "legible" and "looks the same in all... browsers".
I certainly agree that BMFW has less contrast than the MFW; so little that it's difficult to read!
For comparison, here's how MFW looks: https://imagebin.ca/v/2eeVa5QksF6e
White text on a black background, exactly as I asked for when I configured Firefox. Content taking up my whole widescreen monitor, exactly as I asked for when I made the Firefox window that size.
The only thing BMFW seems to have correct is using sans-serif font; which I expect is because I unticked Firefox's "allow pages to override these fonts" option. Other than that, it looks like a me-too cargo-cult of MFW which completely misses the point.
Presumably the creators of BMFW are using, and only ever test anything with, a black-on-white style which is, let me guess, the browser's default? What would that make them, in their own (jokingly "quoted") words?
Wrong. I changed my browser's settings to perfectly reasonable values. White text on a black background. Now I'm reasonably upset because my browser looks messed up.
Here are the settings in stock Firefox. http://imgur.com/h4SmKYs
"I would've even made this site's background a nice #EEEEEE if I wasn't so focused on keeping declarations to a lean 7 fucking lines."
Also the whole site is satire which you seemed to have missed
You seem to have missed it too :-)
> I have taken a lot of inspiration from … http://bettermotherfuckingwebsite.com/
So? JS template engines allow server-side rendering, to address the fact their pages are slow, and unusable without JS. JS libraries have polyfills, to address browsers implementing older JS versions. Drupal allows Varnish, to address how slow its rendering is. SVG graphics libraries have canvas fallbacks to address IE. Video players have MP4 and Webm versions to address fragmented codec support. And so on.
Does these things make the MFW argument wrong or moot? No, because a) they involve extra work to solve problems that wouldn't exist if people just made a motherfucking website, and b) because many devs don't even bother to implement these fixes even when they exist: case in point, BMFW's authors wrote about setting the background but didn't bother actually doing it, so their site is broken.
> Also the whole site is satire which you seemed to have missed
I get that it's "haha only serious", but it's self-defeating. If the premise were "I built a Web-scale Uber-for-toilets with isomorphic React" and the text were unreadable, that would add to the charm. If the premise were "Stop breaking your sites with junk" (which is the message of MFW) and the text were unreadable, that would be unfortunate and a bit ironic. Yet BMFW's premise is "MFW is right, but there's no excuse to leave out these things", and those things break sites. The site itself is a demonstration of why the only point it makes is wrong. It's funny, but in a "laughing at" rather than a "laughing with" kind of way.
I tried setting this in my Firefox and visited a bunch of sites. None of them showed me white text on black background, because almost every site sets both background and foreground color styles, which override the preference setting. In fact the only site that was affected was the BMFW.
So what is the point of that setting? If you actually prefer white on black, set it to "Always" and you'll always get it--even on the BMFW.
The idea of defaults is to be default. I don't mind sites specifying the use of particular colours, and it's useful e.g. for syntax highlighting, for text above background images, for transparent images assuming a particular background colour (e.g. pre-rendered LaTeX images, like those on Wikipedia), etc.
The problem is setting either the foreground or the background, but not both.
> I tried setting this in my Firefox and visited a bunch of sites. None of them showed me white text on black background, because almost every site sets both background and foreground color styles, which override the preference setting. In fact the only site that was affected was the BMFW.
If only that were true. Many sites set either just the foreground colour, assuming the background will be white; or just the background, assuming the foreground will be black. I've emailed many sites about this over the years, ended up opening countless others in a separate browser with different settings, and just rage-quitted many more.
Last week I emailed ticketmaster.es about the black-on-black text in their registration form (amongst many other issues; their service is terrible, I recommend avoiding them if possible)
This is also the reason I stopped using Yahoo Mail back in 2007 when they switched off access to their old Web UI (with no option to use IMAP or POP without paying) http://2.bp.blogspot.com/_6BhjMzysLTs/Rg1mh0pLjMI/AAAAAAAAAA...
I've even tried fixing pages with custom Javascript http://chriswarbo.net/blog/2015-10-01-web_colours.html with mixed success. I also have a key bound to `xcalib -invert -alter` so I can quickly invert my screen colours.
The MFW concludes with the following:
> What I'm saying is that all the problems we have with websites are ones we create ourselves. Websites aren't broken by default, they are functional, high-performing, and accessible. You break them. You son-of-a-bitch.
In their attempts to be "better", BMFW's authors broke it. Sure, it can be argued that light-on-dark default colours are an edge case; that the authors say they were "going to" add a background colour but didn't; etc. and those are all perfectly reasonable arguments. But those are exactly the arguments MFW and BMFW are disagreeing with, only with "light-on-dark default colours" instead of "disabled Javascript" or "out-of-date Android browser" or "retina display", etc.; or with "background colour" instead of "server-side rendering", "error handler", "CDN", etc.
Seems like a big waste of time to me.
Nope, it's only the especially egregious that get yelled at. In the case of ticketmaster.es, their purchase form looks like this with the default black-on-white colour settings https://imagebin.ca/v/2ekv8S6pbKls
It looks like they're forcing the foreground colour of native text input fields to be black, and the background of native drop-down lists to be white. I refuse to change my entire GTK+ theme (and hence, every application I use on a machine which I spend the majority of every day staring at) to an eye-straining black-on-white colour scheme just to make up for some Web devs going out of their way to break their own sites.
Plus, in the case of ticketmaster, their form handler mangled my input; their "change details" form didn't work; they provide no contact details other than accounts on social media sites which require signing up to; their entire "help" section is an "ask us a question" form which displays all submissions publically; and so on. Besides, it's not "yelling", it's bug reporting; they're free to ignore it.
Note: Might try it with NoScript later. Always a good indicator of... something...
1. The size of their js is ~170kb roughly 17 times larger than most of my pages.
2. It loads from a 3d party domain which means that NoScript/uBlock Origin users will see a blank white page.
The project does impose some constraints that will help reduce page weight and increase page speed, but for my page sizes it's ridiculous to use their JS.
Presumably this would be heavily cached or baked into the browser, though -- assuming AMP takes off.
1) How do the numbers come out when you exclude images?
It's valid and good to know the total sizes, including images, but that can hide huge discrepancies in the experienced performance of a site.
For example, a page with 150KB of HTML/CSS/JS and a single 2.1MB hero image can feel very different from a page with 2MB of HTML/CSS/JS and a few 50KB images.
If we're just interested in total bandwidth consumption, then sure, total size is a good metric. If we're interested in how a user experiences the web, there's a lot of variability and nuance buried in that.
2) What device and methodology were used to take the measurements?
In this age of responsive design, CSS media queries, and infinite scrolling/deferred loading, it really matters how you measure and what you use to measure.
For example, if I load a page on my large retina screen and scroll to the bottom, many sites will send far more data than if I load them on my phone and don't scroll past the fold.
I only skimmed the article and didn't dig in to the references. These questions may be answered elsewhere.
Try visiting Apple's website for example. I can't see how you can have a small page weight if your page includes several images that are meant to look good on high quality screens. You're not going to convince marketing and page designers to go with imageless pages.
Doom's original resolution was 320x200 = 64K pixels in 8-bit colour mode. Even an Apple Watch has 92K pixels and 24-bit colour (three times more space per pixel) now, and a 15" MacBook display shows 5.2M pixels. The space used for high quality images on newer displays is order of magnitudes higher to what Doom hardware had to show.
Indeed, right now on mobile the biggest asset on apple.com is a 1.7 MB picture.
http://images.apple.com/v/home/cm/images/heros/environment_e...
The total size of the webpage being 2.5 MB.
Times change, and 20 years in tech is equivalent to several geological ages.
If anything, it cannot really be underestimated how some developers were able to craft such compelling gaming experiences, with the limited resources available at the time.
My personal favorite as "most impressive game for its size":
The Website Obesity Crisis
http://idlewords.com/talks/website_obesity.htm
Here’s the video of the talk if you prefer to hear him speak: https://vimeo.com/147806338
Every discussion about the web will continue to be a mess until we clarify what we're talking about.
Let's try rephrasing the title a couple times.
Rephrase 1: "The average size of a webapp is now the average size of a Doom install".
Response: Interesting, but not bad! Heck, some webapps are games. "The average size of a web game is now the average size of Doom" isn't a sentence that damns the web, it's a sentence that complements the web! (or would if it was true, and it might be for all I know)
Rephrase 2: "The average size of web document is now the average size of a Doom install".
Response: Well this sucks (or would if it was true -- still we don't know). Simple documents should be a few KB, not the size of a game.
Basically our terminology is shot to crap. Imagine if 19th century engineers used the same word for "hand crank" and "steam engine". "Hand crank prices are skyrocketing! What's causing this massive bloat!" Whelp, that could mean anything.
The best solution: web browsers should enforce a clear distinction between "web documents" and "web apps". These are two different things and should be treated separately. This won't happen though, which leaves us (the rest of the tech community) to explore other options . . .
1,000,000 * 10 / 2250 = 4444 web pages a month
4444 / 31 = 143 web pages a day at most on mobile.
While it is somehow acceptable, I don't see data plans getting cheaper yet the size of the average webpage is raising fast.
It doesn't seem like most websites have heavily invested in using HTML5 offline capabilities or actual mobile first design either, something easy to check with chrome dev tools.
Also let's talk about ads : Polygon.com a site I visit often , first article on the homepage with an Iphone 5 :
- with ads/trackers 1.5mb - without ads 623kb
More than half of the load is ad/tracking related. This isn't normal.
Whereas a cached static page or templated dynamic loads pretty instantly if it's mostly text content. In a way they understand if it's graphics.
One of the places I worked at had a computer hooked up to a ~800 kbps modem, and would test all their web-pages on that. It was really eye-opening, and I wish more companies would benchmark like that
Oh, and you need a loop? \adds underscore.js\
> "How do you do something in javascript?"
> "With jQuery you do it like this..."
I had the worst time ever when I had to work with jscript. I really wonder if my dislike of the language comes from the language itself or the community around it.
In IE6, you do it like this.
In IE8, you do it like this.
In Firefox, you do it like this.
Then jQuery came along. And it was like 'Now you do it like this, and jQuery handles it for all browsers perfectly'.
Just because some tasks are now performed easily in native javascript on all browsers, doesn't mean it was always that way.
I'd argue that jQuery was great, but now most (if not all) of it can be replaced by native javascript features (e.g. document.querySelector). Today I wouldn't recommend jQuery to anyone.
I suggest learning a functional language (in my case it was Haskell) in parallel, as it opens up new ways of thinking about javascript and problem solving.
I think SO has gotten a little better about this, but not much, IME
- element.classList is relatively recent
- NodeLists still don't have .forEach()
- string.includes() and array.includes() was only added in ES6 and ES7
- As of a Chrome 50 a few weeks ago you can now see the values inside FormData.
If your playing with larger and less 'standard' library's then that's a different story.
(OK, so I doubt many sites are specifying the beta or uncompressed versions, but there's still a pretty good chance that somebody hasn't downloaded the relevant version from the relevant CDN recently enough for it to be in their cache, especially if they're browsing on their phone)
What I'd like to see, however, is a way of trimming down jQuery to only include the functions I actually use. I only use two functions out of the whole library IIRC, so I really don't need to load the whole thing. Maybe one day when I have some spare time and other projects out of the way I'll try stripping those functions out of jQuery and just hosting them locally.
I recently tried to force myself not to use any libraries for a simple site. After a while I realised I had so much re-invention of stuff (AJAX in particular is madness without a library) that I ended up adding Zepto
With all the crap they're adding in ES6 you would have hoped they would add an ajax function at least
Now we just have to wait 5+years until it has 95% browser share :)
I hoped with page performance becoming a ranking factor, this would change, if only for a tiny bit. But I see very slow brand websites still ranked higher then the highly optimized indie website, so that didn't work.
Wanting to use a framework shouldn't be discouraged. The issue here isn't developers trying to save time, the issue is the shitty tools.
Eventually you'll have to track every minor version of every library when not every site stays up to date. At that point it's (almost) effectively a CDN.
To this day, you still can't enumerate an object literal, yielding each key/value pair. You still can't properly enumerate a NodeList and Object.values is still "experimental technology".
I understand that people just abuse libraries in and out, but come on, let's not forget the reason those humongous libraries exist in the first place (and why they're having success success), it's because JS has long been crippled in terms of abstractions and people needed something to alleviate the pain.
EDIT #1: Regarding enumeration of object literals, it turns out it's actually possible, though Object.entries is still marked as "experimental" and returns an array of [key, value] pairs, as arrays, which doesn't exactly scream great design. I just wish I could do something like someObject.forEach(function(key, value) {}) (and same for map, reduce, filter, some, every, etc).
EDIT #2: The latter in my previous edit is actually possible if you're willing to create a Map from Object.entries, which you can call forEach on. Quite convoluted, but possible, so my bad.
for (let [key, value] of Object.entries({a: 1})) { console.log(key, value); }
// native JavaScript
Object.keys(obj).forEach(function(key){ console.log('obj.', key, ' = ', obj[key]) })
// Lodash
_.forEach(obj, function(value, key) { console.log('obj.', key, ' = ', value) })
Object.keys(obj) creates an array that contains the keys of the object, which makes it pretty trivial to call filter, map, reduce, etc. And getting the value from an object's key is also pretty straightforward...
Sure you can do it in JS, but calling Object.keys then forEach (in whose closure you'll still have to reference obj[key] by the way) still doesn't feel optimal.
Object.prototype.each = function(k,v){ //... }
Array.forEach doesn't work in IE8 or below.
Fetch API for ajax isn't in any version of IE or Safari, or any mobile browser apart from Chrome for Android.
And so on.
It's not so much that front end devs are lazy, but more a case that building a set of polyfills for each and every browser support problem is actually hard. "just use jQuery" gets around the problem. I think most developers want to write better code, but most projects don't have the development bandwidth for them to do things better.
On the framework end of the spectrum, we have efforts like Mithril.js that try to provide a minimalist set of tools for more ambitious web applications.
So all is not lost :)
Groove Basin [1] is an open source music player server. It has a sophisticated web-based client with the ability to retag, label, create playlists, stream, browse the library, chat with other users, upload new music, and import music by URL.
I just checked the payload size of a cold load, and it's 68 KB.
I'll just keep doing my thing over here.
https://binarypassion.net/digital-decadence-6ea59251d64d
and the video it refers to https://vimeo.com/147806338
I suggest that at the moment, we have basically two camps of website, with rough, fuzzy boundaries.
1. A place where someone sticks up an insight, or posts a wiki page, or whatever, to share some thought to others (if anyone actually cares). The blogs of many users of HN. Hacker News itself. Wikipedia. The Arch Linux Wiki. lwn.net. Etc. The sites are very roughly concerned with 'this is what I care about, if you do, great, this is useful to you'.
2. Commercial web sites that employ sophisticated means to try and enlarge market share and retain users. AB testing. 'Seamless' experiences which are aimed at getting more views, with user experience as an afterthought (a sort of evolutionary pressure, but not the only one).
Complaining that camp #2 exists is strange. It's a bit like lamenting the fact that chocolate bars aren't just chocolate bars, they have flashy wrappers, clever ingredients, optimized sugar ratio, crunchy bit and non crunchy bit, etc.
It works! A snickers bar is a global blockbuster, and 'Tesco chocolate bar' is the functional chocolate bar that just does the job, but will never attain that level of commercial success, it serves a different role.
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My personal view:
Fundamentally what I want when we click a link from an aggregator, is an 'article.txt' with perhaps a relevant image or two. Something like http://motherfuckingwebsite.com/ maybe.
But if a site actually does that, a website like The Guardian, I'd fire up wget, strip all the advertising, strip the fact it's even The Guardian, and read it like a book. If everyone does it then no-one makes any money, site dies.
So what we actually have is this constant DRM-style race to try and fight for our brains to get us to look at adverts. It's not about jQuery, it's about advertising, branding, 'self vs other' (the integrity of a company as a coherent thing), etc.
I don't know what the answer is here. I think this is why I find concepts like UBI so appealing - I find it kind of alarming that we seem doomed to infect more and more of the commons with commercialization because we haven't found a solution to keep each other alive otherwise.
I think we have a real issue at the moment with people funneling their efforts into ways of dealing with issues at the micro level, rather than the macro level. Local optima. Something like that.
It makes me happy to see the sort of political revolutions that the Internet can bring about, but sad to see that we're still thinking so small. e.g. "Get x into tech" rather than "Make it so that you don't need to be in tech to live a decent life". That sort of thing.
I wonder how much of the problem is due to bloated templates.
Minifying JS and CSS, compression, CDNs and caching won't keep your browser from having to render all the stuff.
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The stewardess on a new jet airliner:
- Ladies and gentlemen, welcome aboard of our new airplane. On the second deck you'll find a couple of bars and a restaurant. The golf course is on the third deck. You're also welcome to visit the swimming pool on the fourth deck. Now - ladies and gentlemen - please fasten your seatbelts. With all this sh*t we'll try to take off.
http://www.doomarchive.com/ListFiles.asp?FolderId=216&Conten...
Doom isn't in true 3D, its an advanced raycasting engine. The levels are all 2D, there are no polygons, you can't look up and down. Doom has been ported to a TI Calculator. Lets maintain some perspective here.
I see what you did here.
This video shows how we do it: https://www.youtube.com/watch?v=S4LbUv5FsGQ
This document gives some results (like a GMail client that is 100X smaller): https://docs.google.com/a/google.com/document/d/1Kuw6_sMCKE7...
Thirty-five times! Apollo software got us to the moon. Doom wasted millions of man-hours on a video game.
My point of course is that these comparisons are not actually that illuminating.
Are web pages much heavier than they need to be? Yes. This presentation very capably talks about that problem:
http://idlewords.com/talks/website_obesity.htm
Does comparing web pages to Doom help understand or improve the situation? No, not any more than comparing Doom to Apollo memory size helps us understand the difference between a video game and a history-altering exploration.
Well, to be honest, Episode 1 and Episode 2 of Doom takes place on Phobos and Deimos, so you could say Apollo software got us to the moon but Doom got us to Mars :)
[1] http://www.doomarchive.com/ListFiles.asp?FolderId=216&Conten...
One Hundred Years of Solitude
The Count of Monte Cristo
Anna Karenina
Don Quixote
Amazon.com: Online Shopping for Electronics, Apparel, Computers, Books, DVDs & more
How many millions of man-hours Apollo project wasted for a PR stunt?
Or to put it more elegantly: "Stop there! Your theory is confined to that which is seen; it takes no account of that which is not seen."
It's definitely debatable and hard to gauge. I just thought I'd throw in the link to show the other side of the argument.
True, but if you're talking opportunity costs then I see Apollo, and the space race in general, as a great success story. They took the polotical atmosphere of nationalism, paranoia, one-upmanship, costly signalling, etc. and funnelled some of it into exploration, science and engineering at otherwise unthinkable levels.
It it weren't for the space race, it's likely the majority of those resources would be poured into armaments, military-industrial churn, espionage, corruption/lobbying, (proxy) wars, etc.
Sounds like a bargain to me.
The problem with this type of attitude is that discovery doesn't work like this. Incremental improvements can sometimes work this way, but big discoveries do not. If there had been a mandate to "find a way to communicate without wires" I'm going to guess that it would not have gotten very far. Instead, this came about as a side effect of pure science research.
That said, I do take chriswarbo's point that it could have easily instead been even more baroque weapons or proxy wars, as well as yours and manaskarekar's about the uncertainty inherent in counterfactuals. I just wanted to make the point just finding some positives is not enough, you need to look at opportunity costs. If we both look at them and come to different conclusions, that's life, but at least we agree on the basis of measurement.
What about the question "do web pages work any better than they did in 2007?" when we were using full page reloads and server side logic instead of Javascipt tricks.
I see so much basic brokenness on the web today from the back button not working to horribly overloaded news websites with mystery-meat mobile navigation I find myself wondering what have we really achieved in the last 9 years? This stuff used to work
Thaaaaaaaat's nonsense. I had relatively high-res CRTs (1600x1200) in the late 90s and early 2000s.
My father and I were able to get by with Netscape Navigator and Firefox for quite awhile as well.
https://groups.google.com/forum/#!msg/uk.comp.os.linux/5c40N...
> "Sorry, the Argos Internet site cannot currently be viewed using Netscape 6 or other browsers with the same rendering engine.
> In the meantime, please use a different web browser or call 0870 600 2020 to order items from the Argos catalogue."
> Sorry, I think I'll shop elsewhere until you get it fixed...
Argos was sniffing the useragent. I think people tried changing the useragent, and it worked fine.
This kind of thing wasn't rare, even in 2003.
And it is not rare now either. Nothing has changed in that regard. Things have just gotten massively slower, use insane amounts of CPU, and are less functional.
client-side logic, done right is much improved over a server-side solution.
My wired desktop gets DNS responses from 8.8.8.8 nearly as if it were in my network, in way under 10 ms, ping responses in 2 ms or so. Accessing websites hosted in e.g. Korea takes >100 ms.
Add a congested wireless connection somewhere (WLAN or mobile network) and you can add another few hundred ms. And neither cross-continent nor congested wireless latency is going to go away.
IMO, Doom and Web pages are remarkably close in terms of purpose and required assets, and the comparison is apt. Especially when you can play Doom on a web page...
What the shuttle did was much more complex because it was an unstable aircraft that required many "frames per second" applied to the control surfaces to keep it stable during reentry and landing.
Back around 2006 or so I wrote a simple software 3-d rendering engine in Javascript that was 8k in size without much effort towards minimizing size other being (a) maybe the only AJAX application that actually used XML (to represent 3d models) and (b) using XML element and attribute names that were just one character long.
Not long after that, libraries such as Prototype and JQuery were becoming popular and these were all many times bigger than my 3d engine before you even started coding the app.
Keep in mind that the AGC was a necessary but not sufficient piece of hardware for navigating to the moon, and was extremely special-purpose. NASA had several big (for the time) mainframes that
1) calculated the approximation tables that were stored in AGC ROM (each mission required a new table because the relative positions of the earth, sun and moon was different)
2) reduced soundings from earth-based radars to periodically update the AGC's concept of its position.
3) other things that I've forgotten
In other words, the AGC required the assistance of a ground-based computer with dozens of megabytes of RAM and hundreds of megabytes of storage. That will fit on your phone quite easily, but let's not minimize the requirements for celestial navigation.
Wow. That's nice to see actually.
So indeed, there is a huge optimization opportunity of having a stricter error model.
Also, I'm really wondering how much battery could be saved when surfing such pages.
Also I'm sure there is a lot of potential going in the pre-parsed document model. But that's a next level kind of engineering I guess.
Locally I see so many companies building good looking but horrendously optimized websites for their clientele who don't know enough to ask for it.
The last company I worked at were building a local search engine and were displaying thumbnails whilst loading full size pictures which were hot linked from businesses websites. With an auto loading feature at the bottom of the page by the php backend, an initial 5-6 Mb page load could turn into 30+ Mb within a few seconds of scrolling. Add to this no gzipping and caching was not properly configured either.
I tried my best to get some changes going but the senior (and only other) dev wouldn't allow any modifications to the current system "for the moment". It was a bit frustrating to see so many easy fixes ignored.
1) Can we say the claim (I think of mozilla's) that the web was going to be the new OS is true?
2) If DOS today, will it be 5 or 10 years before we get BSD or *nix in the browser?
I kept looking for a "minimal" blogging platform, but they all had too much bloat/JS/etc. I guess minimal means different things to different people. I ended up just writing my own. The biggest post I have is 7.41 KB.
I used to be interested in front-end design, but since it's the industry standard to use $latest_framework, instead of tried and proven practices, I've given up on that idea.
I feel like investing a few hundred extra bytes on some styling might be worth it, a la http://bettermotherfuckingwebsite.com/ vs http://motherfuckingwebsite.com/
Some people may like bettermotherfuckingwebsite better, but I personally don.t
"presentation-oriented" sites are a different story, of course
Unless the point is to get people to use different tools?
Kind of. I dream of an Internet where people have their own CSS/styles, and they can make it look how they want, rather than how the website wants it. I think of it like this: I'm a linux guy. I want my tools to output plainly to stdout. If I want to format them, I'll pipe them into my own formatting tools. I wish websites worked that way as well.
Isn't that that the top websites have a lot more ressources available to improve asset management, cleanup and refactor?
http://www.dynatrace.com/en/benchmarks/united-states/
Particularly the "last mile" or "Chrome Homepage" tabs.
They cover the top websites, grouped into categories like "Retail", "Travel", "Media", etc.
The disparity across competitors is pretty stunning, with some websites getting close to 1 second to download/render a page, and others taking 6, 7, 8 , even 10 seconds. And these are all big, well known, companies.
And, for the most part, it all correlates very well to total page weight, and total number of artifacts on the page (js/css/images/etc). There are some exceptions, but it's a pretty strong correlation.
Also: You can't use average page weight when you are just looking at the top ten. That downturn could represent a single website; all others could be increasing in size.
Sure, if man hours were free, we could trim it all down to (my rough guess) about 1/10th the size. But at $100 or even $10 an hour its just not worth it. Pay the GBs to your carrier, spend $50 more on a better phone.
Bundlers like Webpack already import JS in a modular structure. I'm wondering if we could do some profiling into popular npm module combinations (I know many people using React + Lodash + Redux Router, etc), bundle them up, and have Webpack load in those combos from a CDN via <script>?
Now this would probably require some work on webpack's end (the __webpack_require__(n) would have to be some sort of consistent hash), but at least everyone who blindly require('lodash') will see an improvement?
Web apps are another deal though.
As for why it's getting so insane, probably either:
1. Frameworks, since most people don't remove the code they're not using. For Bootstrap or Foundation, that can be a lot of extra code.
2. Content Management Systems, since stuff like WordPress, Drupal, Joomla, any forum or social network script, tend to add a lot of extra code (more so if you've added plugins).
3. The aforementioned tracking codes, ads, etc.
Everything is sales.
If cleaner, 'purer' sites made more money you bet the average web page would be 10kb.
It's all about what translates to more sales. As such, you won't ever see a return to more traditional websites. Look at Amazon with it's virtual dress models, heavy as hell, but they most certainly land more sales.
It's not really surprising in a world where a graphical driver is > 100 MB (Nvidia driver for Windows).
"This new re-design gets us down to 0.4 Doom installs without sacrificing any of the visual elements."
Now, if a webpage were to approach the size of a contemporary game...
A single good quality jpeg is around 1MB. If you have 2 nice pictures on your web page, suddenly it's bigger than doom.
Other bugs with the modern web authoring style:
1. broken back/forward functionality
2. broken scroll bars
3. broken accessibility
4. broken memory of where the page was at when closed, leading to a fresh load of the page on Re-Open-Closed-Tab
5. infinite scroll being highly unnatural
It's actually better to show the user some progress bar, than the standard browser's "Waiting for yoursite.com".
You can get away with a lot without jQuery, while still having clean-ish code.
1) This is an irrelevant statistic.
2) Even if this were true it's not that big of a deal.
This is irrelevant because most people don't browse the average web page. They browse the top few sites on the internet and that's it. A more relevant statistic would be what have the sizes of the top 50 sites been over the last 15 years. I imagine they still may have grown on average, but download speeds have also grown over that time. Especially on mobile.
Even if we accept the premise that web sites as a whole, including the most popular ones are all growing and are now an average of 2.2MB each. Who cares? 2.2MB is nothing in 2016. Even on an LTE connection that's probably between 4 and 1.5 seconds to download the full page. And a lot of that size is probably in ads, which nobody minds if they load last or not at all.
Lastly, this is a self fixing problem. If a site is too bloated, users will stop going to it.
But I would propose that a lot of this increase in size is due to users (especially mobile) having higher and higher resolution displays, which necessitates higher resolution content, which of course is bigger.
Besides, 2.2 MiB for a page is pure bloat. Unless the page is heavy on images, you can usually fit all of the content that matters in a tenth of the size. In 300 KiB you can fit a 500-word article with 160 KiB picture, a few webfonts, headers/footers and stylesheets. Using a factor ten more is just ridiculous.
It's a ridiculous amount of data needed to display sites that don't have any special media or functionality and it burns up battery life and data plans for most mobile users.
Also latency is a far bigger effect than bandwidth when interacting with sites so I would say even with bandwidth going up, the actual experience of loading a site has gone down considerably over the last few years.
> Who cares? 2.2MB is nothing in 2016.
Multiply that by the amount of internet users, and now try to imagine all the hardware running this.
It's also about having a format that discourage bloat so that the web can be faster on a large scale.
Shrinking the average page size even by half is not going to "the web run faster on a large scale." Most of the time your page load speed is not affected by congestion, and if it is it's likely due to a local tower or something. The problem there will be the number of users per tower, not the size of the pages they are loading.
I did not want to talk about HTML on smartphones, since it already seems to be non existent since apps replaced HTML, but do you really think we should have apps instead of webpages? Apps are less open. I really think HTML parsing is power intensive, and that you could actually increase autonomy and speed on HTML, instead of just having bigger batteries. Seems to be the same argument than fuel efficiency regulations.
Maybe I say all this because I like minimalism, but at the end of the day, most core formats are designed with acceptable performance in mind. In my opinion, HTML doesn't have acceptable performance.
I think it's part of the whole thing, HTML is too permissive, and it also will make rendering slower. If HTML was better defined from the ground up, rendering would also be faster. The sites I visited were not really JS intensive. JS is also a problem for webpages.
Anyway I hate HTML/CSS/JS in general for all those reasons. Parsing text is already painful, why do it each time you visit a webpage?
So on the fastest mobile connection type available it's a magnitude or more to slow to feel fast, and that's a good state of things?
Although I get really annoyed when I visit a blog post whose page is 100x larger than Dostoevsky's novels in .txt format. On my blog (https://pljns.com/blog/), JQuery and genericons are often my largest file transfers, but I still clock under 500kb.
> 40-pound jQuery file and 83 polyfills give IE7 a boner because it finally has box-shadow
[x] check
> You loaded all 7 fontfaces of a shitty webfont just so you could say "Hi." at 100px height at the beginning of your site?
[x] assuming 404'ed fontawesome as shitty webfont, check
> You thought you needed media queries to be responsive, but no
[x] check
> Your site has three bylines and link to your dribbble account, but you spread it over 7 full screens and make me click some bobbing button to show me how cool the jQuery ScrollTo plugin is
[x] check
Still pretty good site, but it's funny how accurately creator of http://motherfuckingwebsite.com/ has described the situation with the modern web :)
Also, I said my blog, but serves me right I guess ;-)