Understanding the 9.7" iPad Pro's Display: How DCI-P3 and True Tone Work
anandtech.com
anandtech.com
WOW.
Apple hit it out of the park with this one. There are times using my iPad (which I'm doing right now) where the screen starts to remind me of a Kindle reader. Thanks to retina resolution pictures look fantastic and I can't see any pixels on text. The display is so close to the face of the device (since the gaps and thick screens have been eliminated over the years) that it seems like the pictures on the surface of the device. Now with TrueTone the white point on the display seems to match what's actually in the room.
The end result of all this is that, much like a Kindle, the display seems to "disappear". It times you get this interesting little fact were you feel a bit like you're reading a piece of printed plastic. The giveaways that it's a computer screen of been minimized to such a degree that you can almost trick yourself at times.
I don't know where I'd find some images that use more than the standard sRGB to see what they really look like on this iPad, but just from what I've seen with normal content I'm quite impressed. I really hope Apple includes this technology in the iPhone 7.
Beyond that, there's probably nothing that the average user can notice yet, at least until iTunes UHD content comes this year or next year.
https://drafts.csswg.org/mediaqueries-4/#color-gamut
They might also add support for css colors in P3 color space. (css colors are currently always sRGB).
Thanks for putting in to words what the article didn't do, to explain that it is a truly great display on this tablet.
This looks very interesting.
How are the reflections? If there is an overhead lamp, can you recognize your face on the screen and see the lamp reflection clearly?
Disclaimer: I am in the crowd who despises reflective screens but all the advertisements arrange the devices such that there is no visible reflections when in fact you are staring your own face or reflection of the lamp all the time. I find that most of the companies should be slapped with hefty fine for deeply misleading advertisements.
It's _very_ good.
> The iPad Pro 9.7 has a very innovative low Reflectance screen that reflects just 1.7 percent of the ambient light by using a new Anti-Reflection AR coating. It has by far the lowest screen Reflectance of any mobile display, so its image colors and contrast in high ambient light will appear considerably better than on any other mobile display. It’s a major enhancement that reduces the reflected light glare from the screen by a very impressive factor of 3 to 1 compared to most Tablets and Smartphones.
> Our Contrast Rating for High Ambient Light quantitatively measures screen visibility under bright Ambient Light – the higher the better. As a result of its high Brightness and very low Reflectance, the iPad Pro 9.7 has a Contrast Rating for High Ambient Light of 301, by far the highest that we have ever measured. See the Screen Reflections and Brightness and Contrast sections for measurements and details.
(emphasis mine)
It looks like they are admitting that the problem of reflections is a serious one and needs addressing. I think that this is very positive.
But just a number does not make any sense, so I looked up some videos. Here is the first one where he turns the tablet around quite in the beginning - https://www.youtube.com/watch?v=7RGbn2oAri8
It looks like that 1.7 percent of reflectance will still cause serious reflections. This is not good enough.
So the rating Outstanding should in fact read still far from barely satisfactory. :(
I hope that people will wise up and start demanding reflection free devices.
First of, reflections distract. If I see a movement, my instinct is to focus on the movement. I do not want that. I want to focus on what is on the screen.
When laying on the table, a reflective surface shines an overhead light source into my eyes. This forces me to carefully position the tablet when not in use. I do not want that.
Reflective surface will mirror my face, I do not want to be constantly conscious about my presence.
Unfortunately it is not comparable to the good matte ISP screen experience.
http://www.claybavor.com/?p=407
discussion: https://news.ycombinator.com/item?id=10900439
One of his key points: As a developer, you’ll quickly realize that the scope of these changes will make your update to Retina graphics look like a walk in the park.
Craig is also currently working on a book “that helps you understand color in laymen’s terms, use color management with step-by-step instructions for popular apps like Photoshop, and guides you with the work necessary to create great looking web and native apps.”
Not to mention the fact that Adobe RGB has long been established (albeit not terribly widely used) in the graphics/photo industry. As another poster mentioned, even Apple couldn't find any P3 images to use as wallpapers, so settled on Adobe RGB ones instead.
What's their goal? Are they aiming for better compatibility with digital cinema?
Both the P3 and Rec.2020 gamuts are part of the UHD specification.
>I'm just saying it hardly surprises me.
Which doesn't convey any information -- except your non-surprised status. It doesn't surprise you because it's something that had to be done, it doesn't surprise you because Apple tends to innovate in those areas, it doesn't surprise you because Apple wants to lock people in, it doesn't surprise you because Apple doesn't play well with other's standards, etc, we don't know which.
Apple created lightning before USB-C existed. In fact I'd wager USB-C wouldn't exist if Apple hadn't created lightning (it costs money to introduce a new standard after all, and the USB-IF is made up mostly of cheap-ass PC makers who will do anything to save a penny... also why USB-C isn't a solid lug like Lightning).
Apple created Firewire 400 when USB was stuck at 12.
Thunderbolt wasn't Apple's creation, it was Intel's extension of the PCI bus to an external interface. Intel is the one who pushed it as the next great thing and promised to roll it out, then pushed onerous licensing terms and took their sweet time rolling it out to all their chipsets.
Even FaceTime couldn't be open-sourced due to patent trolls winning a lawsuit against Apple over the peer-to-peer protocol it used, resulting in Apple having to redesign it to use a server-based scheme (in other words the reason we don't have cross-OS, cross-device video calling right now is due to patent trolls. Think about that for a minute).
Why hasn't Apple updated the Thunderbolt Display for Retina? Because the DisplayPort spec can't handle the resolution and hasn't been updated for it yet (at least that was the cast last time I looked). I'll also note Apple contributed the mini-DisplayPort spec back which is why anyone can use it now.
In fact I'd wager USB-C wouldn't exist if Apple hadn't created lightning
There are rumors that Apple led the design effort for USB-C. http://daringfireball.net/linked/2015/03/14/apple-usbc(I assume you wouldn't include Windows, or the choices made by Microsoft for Windows as being an "established" choice.)
The only substantial "dodged established choice" I can think of recently is the lightning connector over micro-USB. But that's fair enough, as micro-USB is a hateful connector. Paying a few dollars more per cable is relatively inconsequential.
> DCI-P3 will be the gamut to have when UltraHD content rolls around, and Apple choosing it instead of Adobe RGB was a well planned move.
I wonder why they didn't go with the correct gamma? Does sRGB gamma compatibility help here so that they can easily display sRGB images on the screen? Or is gamma 2.6 bad on lcd displays?
Though I think sRGB's gamma is technically the much more complicated
{ cs / 12.92, cs <= 0.04045
cl = {
{ ((cs + 0.055)/1.055)^2.4, cs > 0.04045
and not exactly 2.2.I don't know the details about the Apple's gamma curve, but these guys have measured it. Perhaps it gives some answers. (I'm not sure how to read that graph..)
The TL,DR version of melgross's comment is that Adobe modeled their RGB color space after the old Kodachrome film gamut, which was optimized for colors found in natural outdoor scenes rather than human flesh tones. As such, it's not ideal for general production use, and many professionals have been unsatisfied with it.
Another interesting link from a comment disagreeing with melgross is here: http://www.astramael.com/1
Spoony's comment further down, which links to this: http://www.astramael.com/1 is much more on the spot and provides a very interesting comparison of the three with actual examples.
I've recently switched to a newer laptop (lenovo x1 carbon), which is not matte (at least, the version I was given - with the touchscreen). While the resolution and color depth is much better than my previous hp elitebook, the screen is just too glossy. The added contrast is quickly lost due to the extra glare even in normal office conditions.
Nobody seems to care nowdays, but the anti-glare coating makes a huge difference in 90% of the scenarios. The claim of reduced brightness is bullshit unless you're working on a monitor in fixed light conditions.
On a tablet with a pen, which I'd really love to use outside to take notes, the added color depth is going to be useless.
This technology doesn't improve a specific use case for me, so it's useless... Let's ignore the other people, and other use cases.
I've heard reports that photo editing apps (such as Photos, and 3rd party products) disables TrueTone while they're the foreground app to prevent TrueTone from causing you to mess up the color balance.
Night Shift is a much bigger effect, and isn't calibrated to your environment, but I like it. I know some people think it's too extreme, and it is noticeable. I'm using it on my 6+ right now and it obvious it's on, but again if I switch it off temporarily the blue-whiteness of the un-shifted display looks horribly sickly. But then the warmer colours work particularly well with the HN colour scheme.
It's like you were reviewing the first pair of shorts you ever had with an elastic band, and you said "Well, it's true the shorts are very comfortable and seems to fit me perfectly. But I'm a Medium, and the shorts don't conform to the definition of that size".
The analogy I was going to use was optical correction of fonts. Yes some characters are too big or too small by objective measurement, but if the typographer has done their job well they will look consistent to the human eye, with all its foibles.
The P3 iMacs are 10-bit, and there the color space looks more like a clear win.
Also, both the 5K iMacs are 10-bit, while the 4K iMac is actually 8-bit. It's down to the bandwidth of the GPUs.
Reference documentation for anyone interested: https://developer.apple.com/library/mac/releasenotes/MacOSX/....
Personally, I am extremely happy with the 5k iMac panel, color-wise (contrast is not great though), dithering seems to work well and it's imperceptible in normal conditions.
You can tell by comparing a test image across the 4K and 5K iMacs. I first discovered this by doing that comparison at an Apple Store. There's obvious banding on the 4K model that isn't there on the 5K model.
Why did WRGB never catch on? It seemed so good.