I'm already fighting this battle with my android watch. Every so often some app decides that I want notifications and then my watch vibrates what's essentially a marketing message and I, of course, check thinking its a text message or email. Thankfully this is easy to disable on a per app basis, but I can imagine it'll be much worse on AR when developers have our entire field of view to post marketing messages on. AR gaming seems like it would be pleasant, but do I really want my living room the background of all my games? Seems to me VR is the better solution in gaming, especially with cameras mounted on VR headsets like the Vive has.
AR is starting to feel like the Kinect or Google Glasses all over again. We're getting these amazing demos and everyone is excited, but no one is really thinking usability, interfaces, social exceptions, and realistic applications. Or considering how much more mature VR is right now and how it might just eat AR's lunch. With VR you are at least socially signaling "I am in a different space and not here with you", but with AR you are socially signaling "I'm here but I'm projecting a mustache on you for my own amusement and partially ignoring you while I watch funny youtube clips" which will make people uncomfortable the same way Google Glasses did.
So while you may not be the only one who doesn't want this tech to come about you and anyone else who shares your sentiments are wishing for something that absolutely won't happen. As for your usability concerns, those always come later as the tech matures.
It is almost undoubtedly going to be very useful in particular professional contexts, how much it goes beyond that is anyone's guess.
There is a movement that tries to move the world in a different direction, and I hope many more people will invest some serious time reading about the subject.
Here's a great place to start if you're interested:
How true is that? It seems to me that the usability and interface concerns are actually trivial.
I'm pretty sure the bottleneck has always been a technical one, not a creative one.
BUT... There is one use case where I would totally adopt AR/VR for, that I don't see a lot of people talking about.
If someone could make an VR/AR app that simply gives me a floor to ceiling monitor and used eye tracking, I'd be thrilled.
I currently use a pair of 4K monitors (@ 1:1) for work, and I still feel like I could use more real estate. I would guess that a pair of goggles would cost less than having more monitors, and take up less space.
Also don't forget you have to have 2x panels with the increased resolution at smaller sizes than the existing monitors.
Finally if you are just scrolling through a virtual screen there's no reason that can't be done on today's monitors and we already have eye tracking tech available without having to jam that tracking into already crowded glasses.
I basically have the equivalent of 8 1080p monitors, but if I can get the equivalent of more 1080p monitors over a larger area but at a lower pixel density (downscaling is ok provided I can zoom in and out), I'd be totally good with that.
> "I am in a different space and not here with you", but with AR you are socially signaling "I'm here but I'm projecting a mustache on you for my own amusement and partially ignoring you while I watch funny youtube clips" which will make people uncomfortable the same way Google Glasses did.
I don't think the difference here is as big as you make it out to be and what most people didn't like about Glass was the camera not the screen. Neither of those messages are particularly acceptable when a person wants to talk to you. If AR is actually useful social etiquette will adapt like it has for every distraction machine that has come along.
The user might as well have been watching a video.
Most of this video makes absolutely no sense. What messages is the user browsing? E-mails, or some type of Magic Leap messaging system? How is the 3D map of Everest generated, a trail marked out and animated on it, and attached through a message by a child? Or what about the storefront browsing 3D shoes? We could have 3D scanned shoes displayed on the internet at the moment, but no one wants to see 3D shoes, they want to see a few high resolution photos of the actual product.
Right now, they're not showing any real world use cases, and just prerendering fictitious interfaces. I feel like this demo is completely out of touch with reality. No one is going to be sending 3D presentation messages. No one is going to be making 3D storefronts. It has nothing to do with technological limitations, they're just not efficient or practical.
This demo is trying to show how it can enhance my daily life while browsing messages and content online. So, let's see someone interacting with Gmail, Spotify, Facebook, Netflix, Amazon, etc. Show me why I'd want to use this device and not pull out my phone to browse e-mails or storefronts.
This is right there with visionary phrases such as "640KB is enough". Probably not going to happen next year though.
This technology has lots of interesting use cases, but what's demonstrated in the video isn't one of them.
What would have been really neat is to have the Everest map fixed in space and the user could walk around it and lean in to zoom. Sort of like how many sci-fi movies have 3D mapping projections (Avatar, Prometheus, etc. etc.) that the characters can walk around and sometimes physically interact with. That would have been a good demonstration that it's not just canned video.
A few decades ago, someone would have been considered totally correct to say that no one is going to be streaming live video over the internet as it's just not efficient or practical. As bandwidth, storage, and processing power tend towards infinity, all those impractical ideas suddenly become possible. Imagine being able to search the entirety of the internet instantly as you type each keystroke. Impractical? Maybe Google will crack that some day.
However, the point you make is how I interpreted it. We have the ability to do what google glass couldn't amd overlay realtime data into the real-world, also they can use data to provide contextual information.
Is it a long way off? Maybe. Maybe not. A lot of video game trailers give you a good picture of gameplay. I would play this game...
Faking this kind of stuff is not unheard of.