Magic Leap: A New Morning [video]
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HoloLens probably represents the best technology we've ever seen in this field, and even still you have a very limited FOV and 3D capability in the consumer product.
Sorry, but I don't think Magic Leap developers have the ability to solve this problem better than Microsoft Research.
http://www.theverge.com/2016/4/19/11457880/magic-leap-photon...
That's my main concern. Microsoft could have reasonably made the same claim about the HoloLens-on-a-Camera setup that they were using during their announcement videos that ultimately didn't show the actual view. The graphics and fidelity were really similar from what I've heard but the experience as a whole wasn't close.
My biggest concern with the video's we've seen is a) how closely this FOV matches the real thing b) what kind of processing power this will require (AR gets much less interesting if it requires a highend PC attached to do the rendering and tracking) and c) what that room actually looks like, ie every Magic Leap video that's been shown as shot through the actual technology looks like it's REALLY DIM.
Lovely video. You mean the holograms appear transparent in real life usage?
Have you tried watching a full movie through the HoloLens?
Could you make another video while watching a video on a 90inch screen?
I haven't watched a whole movie on it yet, but it wouldn't be a problem, the device is reasonably comfortable so you can wear it for hours
For long, I've fantasized carrying a theater screen around if you know I mean. So if you don't mind, I'd love to see the maximum size the movie app's screen could scale on the hololens.
Also, if you're doing the vid, kindly add lazy mode scene" where you lie down watching a video affixed to the ceiling.
Oddly enough, the tracking system does not work in the dark, so you need some light to use it.
Only partially joking. There was a mental pause where I stopped to think whether something was going to occur. Testament to the overall quality of the AR.
The user might as well have been watching a video.
Most of this video makes absolutely no sense. What messages is the user browsing? E-mails, or some type of Magic Leap messaging system? How is the 3D map of Everest generated, a trail marked out and animated on it, and attached through a message by a child? Or what about the storefront browsing 3D shoes? We could have 3D scanned shoes displayed on the internet at the moment, but no one wants to see 3D shoes, they want to see a few high resolution photos of the actual product.
Right now, they're not showing any real world use cases, and just prerendering fictitious interfaces. I feel like this demo is completely out of touch with reality. No one is going to be sending 3D presentation messages. No one is going to be making 3D storefronts. It has nothing to do with technological limitations, they're just not efficient or practical.
This demo is trying to show how it can enhance my daily life while browsing messages and content online. So, let's see someone interacting with Gmail, Spotify, Facebook, Netflix, Amazon, etc. Show me why I'd want to use this device and not pull out my phone to browse e-mails or storefronts.
This is right there with visionary phrases such as "640KB is enough". Probably not going to happen next year though.
This technology has lots of interesting use cases, but what's demonstrated in the video isn't one of them.
What would have been really neat is to have the Everest map fixed in space and the user could walk around it and lean in to zoom. Sort of like how many sci-fi movies have 3D mapping projections (Avatar, Prometheus, etc. etc.) that the characters can walk around and sometimes physically interact with. That would have been a good demonstration that it's not just canned video.
A few decades ago, someone would have been considered totally correct to say that no one is going to be streaming live video over the internet as it's just not efficient or practical. As bandwidth, storage, and processing power tend towards infinity, all those impractical ideas suddenly become possible. Imagine being able to search the entirety of the internet instantly as you type each keystroke. Impractical? Maybe Google will crack that some day.
However, the point you make is how I interpreted it. We have the ability to do what google glass couldn't amd overlay realtime data into the real-world, also they can use data to provide contextual information.
Is it a long way off? Maybe. Maybe not. A lot of video game trailers give you a good picture of gameplay. I would play this game...
Faking this kind of stuff is not unheard of.
I'm already fighting this battle with my android watch. Every so often some app decides that I want notifications and then my watch vibrates what's essentially a marketing message and I, of course, check thinking its a text message or email. Thankfully this is easy to disable on a per app basis, but I can imagine it'll be much worse on AR when developers have our entire field of view to post marketing messages on. AR gaming seems like it would be pleasant, but do I really want my living room the background of all my games? Seems to me VR is the better solution in gaming, especially with cameras mounted on VR headsets like the Vive has.
AR is starting to feel like the Kinect or Google Glasses all over again. We're getting these amazing demos and everyone is excited, but no one is really thinking usability, interfaces, social exceptions, and realistic applications. Or considering how much more mature VR is right now and how it might just eat AR's lunch. With VR you are at least socially signaling "I am in a different space and not here with you", but with AR you are socially signaling "I'm here but I'm projecting a mustache on you for my own amusement and partially ignoring you while I watch funny youtube clips" which will make people uncomfortable the same way Google Glasses did.
So while you may not be the only one who doesn't want this tech to come about you and anyone else who shares your sentiments are wishing for something that absolutely won't happen. As for your usability concerns, those always come later as the tech matures.
It is almost undoubtedly going to be very useful in particular professional contexts, how much it goes beyond that is anyone's guess.
There is a movement that tries to move the world in a different direction, and I hope many more people will invest some serious time reading about the subject.
Here's a great place to start if you're interested:
How true is that? It seems to me that the usability and interface concerns are actually trivial.
I'm pretty sure the bottleneck has always been a technical one, not a creative one.
BUT... There is one use case where I would totally adopt AR/VR for, that I don't see a lot of people talking about.
If someone could make an VR/AR app that simply gives me a floor to ceiling monitor and used eye tracking, I'd be thrilled.
I currently use a pair of 4K monitors (@ 1:1) for work, and I still feel like I could use more real estate. I would guess that a pair of goggles would cost less than having more monitors, and take up less space.
Also don't forget you have to have 2x panels with the increased resolution at smaller sizes than the existing monitors.
Finally if you are just scrolling through a virtual screen there's no reason that can't be done on today's monitors and we already have eye tracking tech available without having to jam that tracking into already crowded glasses.
I basically have the equivalent of 8 1080p monitors, but if I can get the equivalent of more 1080p monitors over a larger area but at a lower pixel density (downscaling is ok provided I can zoom in and out), I'd be totally good with that.
> "I am in a different space and not here with you", but with AR you are socially signaling "I'm here but I'm projecting a mustache on you for my own amusement and partially ignoring you while I watch funny youtube clips" which will make people uncomfortable the same way Google Glasses did.
I don't think the difference here is as big as you make it out to be and what most people didn't like about Glass was the camera not the screen. Neither of those messages are particularly acceptable when a person wants to talk to you. If AR is actually useful social etiquette will adapt like it has for every distraction machine that has come along.
The other thing is the demo environment is very dark. All the lamps are dim and angled towards the walls.
But Magic Leap's display has a physically spinning component. I wonder if you move quickly there is a gyroscopic precesion effect that distorts the display...
At least that's what some of their patents describe.
Or it could be a Tango. Or a HoloLens devkit.
Have they still not hit investor saturation so they don't want to show what they have because the speculation will bring in more funds than the real thing? Or are they just building up their patents so they can own the technology while companies like MS do the heavy lifting? Do they assume whoever has the smallest AR rig wins so don't want to show their cards yet (assuming this thing is the size of a normal pair of glasses)?
Their level of secrecy is actually getting kind of annoying.
Also, this may be the hardware basis for interfaces of the future.(yes, it's neat, something similar to what many of us have been imagining for a long time I suspect. What does the actual hardware look like though?)
But is this the type of software we want? The notification, reactive model? Our time and attention is limited, the beauty of computers is we can access the info we want at any given time, and control its flow.
And yet we've set up this paradigm of being bombarded with pointless trivium, there's a business case sure, all the better to squeeze in some sponsored messages, but is there a case for human flourishing here?
How many times a day does a device of yours feed you info that only serves to distract from what you're doing at the given moment? These notifications can be turned off of course. I encourage you to do so.
Young Murph: Why did you and mom name me after something that's bad?
Cooper: Well, we didn't.
Young Murph: Murphy's law?
Cooper: Murphy's law doesn't mean that something bad will happen. It means that whatever can happen, will happen. And that sounded just fine to us.
That dialogue is reminiscent of "A musician must make music, an artist must paint, a poet must write if he is to be ultimately at peace with himself. What one can be, one must be." -Abraham Maslow
Edit: Well, glancing at the IMDB page, I'm guessing you would recommend, I didn't know the movie had been so well received.
That said Magic Leap are still awfully light on some key details like :-
- Will it be tethered or untethered. - If it's untethered what's the FOV like (looked good in that video) - If it's untethered what's the battery life like..
They already have competition in the untethered space (hololens) and the tethered space (Meta 2), who look to be ahead of them in terms of getting a product to market (both have actual kits in the hands of 3rd party developers)
I really hope Magic leap will be good, but I must admit a level of cynicism about the lack of solid detail on the product and technology
10 PRINT "Type a few characters"
20 PRINT "Bang head on wall"
30 GOTO 10
After HoloLens, can this video considered revolutionary to justify 4.5B valuation based on their last round [1]?
[1] http://www.wired.com/2016/02/magic-leap-raises-the-biggest-c...
For instance, the email around Mt. Everest project was cool. Showing an interaction with the project would have been cooler. But, fun stuff nevertheless.
Demo looks cool though.
http://www.theverge.com/2014/10/21/7026889/magic-leap-google...
Especially if they make the hardware far more subtle somehow.
Though popup spam might give you a heart-attack.
Could become an ancient ancestor to "ghost in the shell" type of living with external memory.
Also solves the "problem" of 3D hologram TV, who would need it anymore.
If you like anime and AR, you may be interested in Dennō Coil:
I can't tell...