But deeper psychological issues are real, and gamification definitely pushes a certain agenda. When that agenda (in this case "streaks" and "commits per day") isn't really serving a community, it would be sensible for the community to tweak those rules. Putting some upper bound on them (for example, no "penalty" for missing days here and there, or stopping counting at some point) makes no difference to people "who don't care about it", but may make a positive difference to those people who care too much about it.