This should be good news for Unity3d, didn't they hold back on upgrading to modern mono versions for some sort of licensing issue?
malloc() and free() can be almost as expensive as a GC in aggregate(it's a matter of paying the cost at creation vs GC time). Pooling is a really nice performance tool, just requires a bit of hand tuning to the scenario.
50% are Windows users according to that survey. Still a significant amount for sure, but not really the same thing as 95%.
I do wonder if $developer_salaries < $Xamarin_licenses, specially taken into account most of the team is on Danish salaries.
Being US salaries in SF doesn't change that much.