Microsoft demos 'holoportation' 3D presence tech with HoloLens
research.microsoft.com
research.microsoft.com
Hopefully this is the catalyst needed to create better work/life balance and lower the barrier for remote work and make it just as productive as being present in the office.
It gets us one step closer by allowing virtual eye contact, but if the latency is still there, it will still be subpar to in-person interactions.
The other thing that wasn't so evident by this video is that everyone you were taking to would have to be wearing Hololenses, so it will still be a bit awkward.
Not trying to be a downer, just that as a remote worker, I think about all of these things that make remote interactions hard.
I remember seeing the guy who invented the selfie stick present it to Canada's Dragon's Den: https://www.youtube.com/watch?v=Bw7YbcoCkbs. My reaction was: this is ridiculous and stupid. Nobody will ever use that let alone buy it.
Let's just say I was slightly wrong.
Not only that, but people go crazy over VR. This will take off, I'm sure.
https://quikpod.com/quik-pod-selfie-stick-cbc-dragons-den-20...
That naysayers are usually wrong.
The reason I dismissed the product then was because of the aesthetics. The same reason that my parent commenter pointed to to suggest holoportation wouldn't work.
I gave the example of VR. I can also give the example of "portable" phones and "portable" computers (have you seen how fugly those things were back then?). Or bluetooth earpieces.
That being said, I'm not predicting the end of in-person meetings or anything remotely like that. I wrote too candidly when I wrote "this will take off". Let's just say that we'll see more and more of that type of technology in the future.
I expect this to reach Bluetooth earpieces level of ubiquitousness: not quite without haters and not quite everyone-has-one, but rather everyone-knows-someone-who-uses-one kind of thing.
The difference? Selfie stick does exactly what it says it does and isn't more awkward, lowres, latency prone or difficult to use than a normal person would expect.
this is an alternative video https://www.youtube.com/watch?v=Nzu_5xd-AlM
Not all remote work is created equal. There are certain kinds of work that require richer kinds of interaction. E.g. whiteboarding, prioritizing with Post-It notes, brainstorming. Anyone who tries to "dial in" to one of these meetings is perpetually behind those in the room given they can't see what's on the wall/whiteboard. I could imagine technology like this making that kind of remote work much more productive.
Microsoft lately seems to be really good at being a "proof of concept developer." Which is cool and all that, but then people wait and forget why it was so cool.
As a comparison, Apple holds back their tech till it is polished and ready for market, so people are excited and start literally lining up to get whatever it is... And when they get it for the most part they aren’t disappointed, because it is pretty much exactly what was presented on stage at the show and they can show it off while its still a new shiny idea.
Does Apple even publish research? Some Googling failed to turn up anything. In fact, I found an HBR paper that said Apple specifically does not publish its research.
IMO, this makes Apple much less praiseworthy than Microsoft/Google/Facebook.
What people also always forget, because they fail to mention it, is the high amount preparation to set such a demonstration up. You need a 3D laser scan of the room and all objects, everything has to be static and shouldn't be moved. Than you need several high precision tracking devices connected to a central computer. The augmented reality glass ("HoloLens") needs to be connected via cable as well, otherwise you get those ugly video lags (seen in the clip). And you will see even the girl often just half of the body if you are standing next to her, because the glass shows only in a small area in the center the 3D augmented graphics as overlay (semi-transparent), and around that area you see your normal view through the glass without the 3D. So it's very annoying that you have to turn your head the whole time to directly point it towards where you want to focus, otherwise you see nothing of relevancy in 3D at all. It's bigger problem than with virtual reality glasses that show a dark background around the visible area (if at all). So this technology isn't new, but to get it ready beside very rough prototypes that are of little use for general public, it will take another 3-5 years, that's for sure.
Check the other comments: it's not really false what you say, more like giving a twist to reality or comparing apples to oranges. This is about the Microsoft research department, not about their product delivery line. And the latter is what you meant when saying Apple - which indeed does deliver properly working products. Just like, say, Microsoft delivers keyboars or mice or Visual Studio or Surface.
AFAIK not really just lately: the research department has been going strong for tens of years, coming up with stuff like this which is on the edge of what currently available tech can do. It's maybe just lately it gets more press/HN coverage than 20 or so years ago.
(I work there.)
They always show the hololens used from a third perspective. Filmed with a camera, not the actual Hololens capture.
The hololens that I got to use (admittedly, almost a year ago now) was just nowhere near the expierence of any of the demo's. It's just a tiny tiny augmented display, compared to the massiveness of the headset.
Let's say it's more toward Google Glass than towards Oculus rift.
I really believe in this (type of) product, I have clients in certain fields where augmentation is just a obvious next step, but it is not going to be what they currently display.
And they know it, because there isn't a single image on the internet where you see what the Hololens user is actually seeing. Though I'm sure I'll be proven wrong at that in the comments below.
[Edit] Yes, I see there is a small render of the Hololens in the bottomleft corner, but you really need to see it compared to your full field-of-vision to get how small it is.
http://augmentl.io/ar-manufacturer-meta-being-accused-of-ste...
And never come back.
And here's a good example of the relatively high fidelity (marker-based) tracking that's happening in real-time: https://www.youtube.com/watch?v=OdQpJgLs51w
Getting eye-level detail will be a pain because of the mask, but the real fun is going to happen when this can all be done with just a pair of glasses (and hopefully contact lenses in the far future).
All jokes aside, given that the rendering quality improves, this could have interesting applications for scientists researching facial and body expressions in certain environments. It would enable them to replay scenes and emotions which current 2D/3D video fails to capture, especially because it allows you to change your viewpoint.
I doubt this will be a game changer for teleconferencing, mainly due to the oversized device you have to wear, but then again all these gadgets tend to look a bit creepy in their initial phases (e.g. the Google Glass prototype).
I did an interview with a software developer from NASA about this project: https://opensource.com/life/16/1/scale14x-interview-parker-a...
Compare this to previous work at Microsoft, just last year: http://techxplore.com/news/2015-07-microsoft-hololens-video-...
So i'm curious what method they use to extract just specific bits of the image captured in the holodeck. Perhaps this is answered in one of their papers.
If anyone knows and has a quick overview, or link to a relevant paper that'd be great.
[1] https://signalvnoise.com/posts/3683-microsofts-dystopian-pit...
So the main video that is in sync (when the guy has it's own holograph in superposition) was certainly edited afterwards..
I dont think it will replace business travel. But there will be a lot less of it. And it is also dependent on the countries broadband quality. ( May be in the future the Job requirement will write you need 100Mbps broadband + low latency results. )
How much work would it take to segregate just the augmented reality displays as a pair of glasses that a user can wear while receiving the display data wirelessly? I say this because once you can do that, you can have (for instance) an executive conference room setup with a number of identical conference rooms scattered around the world, each with a server performing the hololens rendering logic and rendering across _n_ glasses per room. No bulky hololens computers-on-head and an eerily realistic recreation of one conference room with all participants in-room.
I don't know the exact patents Microsoft filed on the display technology they have for the visors, but I suspect it's not yet easy enough to compress them into anything close to Google Glass yet (you'd need larger glass in any case), but one can hope.
Also, this is research. Too many of these comments are bashing it, mostly because it comes from MS I guess. We can still hate their products, but the research is really useful.
To some degree, it also reminds me a bit of a certain villain from Teen Titans...
It seems multi-national company may make money by providing a private room to enjoy the 'holoportation service'.
2nd thought: 4 cameras and some space required
3rd thought: command-w
So it's an apples to bananas comparison.
In a very real way they are "the same" in that Microsoft and Sony have each chosen to bet on AR or VR, not both.
The are the same in that they are both "immersive headset technology interfaces".
Looks very much like a betamax versus VHS battle and AR at this stage is a distant betamax.
Sony is the one who's likely to suffer most, in fact, as the tie to their console limits their market even further.