I love the 12 month development plan. I wonder how long it actually took them.
Am I correct in thinking that a team this size would be considered closer to an indy game in 2016? I am not a game developer but this seems like a very stark comparison to the current landscape / size of software teams (not just limited to games).
So for all we know it could have been pitched in Q4 1994 and finished in Q1 1996.