There are actually a lot of room for improvement. Just some of the things:
(1) Better timing control. Maybe when the probability of winning reaches below say, 50% but has not hit the losing threshold, spend extra time.
(2) Introducing "anti-fragility". Maybe even train the net asymmetrically to play from losing positions to gain more experience with that.
(3) Debug and find out why it plays what looks like non-sense forcing moves when it thinks it is behind (assuming that is what is actually happening).
There's another interesting thing. Among the Go community, there might have been initially some misplaced pride. But the pros and the community very quickly changed their attitude about AlphaGo (as they have in the past when something that seems to not work, yet proves itself in games). They are seeing an opportunity for the advancement of Go as a game. I think a lot of the pros are very curious, even excited, and might be knocking on Google's doors to try to get access to AlphaGo.