A simple game that this architecture would fail at is Simon [0], where you are presented a sequence and then are tasked to replay the sequence.
There's a lot that suggests that humans and machine learning algorithms learn in very different ways. For instance, by the time a human can master a game like Go they can also perform image processing, speech recognition, handwriten digit recognition, word-sense disambiguation and other similar cognitive tasks. Machine learning algorithms can only do one of those things at a time. A system trained to do image processing might do it well, but it won't be able to go from recognising images to recognising the senses of words in a text without new training, and not without the new training clobbering the previous training.
To make it perfectly clear: I'm talking about separate instances of possibly the same algorithm, trained on a different task every time. I'm not saying that CNNs can't do speech recognition because they're good at image processing. I'm saying that an instance of a CNN that's learned to tag images must be trained on different data in a different time if you also want it to do word-sense disambiguation.
And that that is a limitation, that stands in the way of machine learning algorithms achieving general intelligence.
A human brain (or any other animal brain for that matter) is almost infinitely more advanced and computationally efficient than state of the art machine intelligence, even without taking things like thoughts, emotions and dreams - which we currently do not understand at all - into account.
It's a huge accomplishment for machines to be able to win over humans in games like chess and go and <insert game here>, but these are games originally designed for humans - by humans - to be played recreationally and I think we shouldn't read too much into it.