Ink: the scripting language behind 80 Days and Sorcery
inklestudios.com
inklestudios.com
I'm really looking forward to seeing what happens with this.
I've stopped worrying about spending $5 here and there, given that last year I wouldn't think twice about casually ordering a beer at a bar - especially when it comes to paying for software.
Too bad Google only allows you to try an app for 15 minutes or so now.
It's like the difference between Inform and Twine.
Ink is most similar to ChoiceScript [0], which powers Choice of Games's Games. Twine [1] has the same structure but is a visual editor, not a scripting language. Undum [2] produces the same kind of system, but is Javascript rather than its own syntax. Dendry [3] powered Varytale's games, but the open source version seems abandoned. For completeness, though a webapp not a language, StoryNexus [4] is a hosted platform with a database-like interface (fill in a bunch of forms), it powers Failbetter's Games.
Inform7 is very impressive as a natural language syntax. But the kinds of 'parser' based games it is best suited for have always been rather niche, because they require a certain familiarity with the form.
[0]: https://www.choiceofgames.com/make-your-own-games/choicescri... [1]: https://twinery.org/2/#welcome [2]: http://undum.com/ [3]: http://dendry.org/ [4]: http://storynexus.com/s