Could AlphaGO be winning in a way similar to left handed fencers having an advantage over right handers by wrong footing them rather than simply being better? Would giving Lee more chance to see this style give him a chance to catch up?
Could AlphaGO be winning in a way similar to left handed fencers having an advantage over right handers by wrong footing them rather than simply being better? Would giving Lee more chance to see this style give him a chance to catch up?
Think Bruce Lee and the creation of Jeet Kune Do. Before him everyone concentrated on improving one style by following it classically, rather than just thinking of 'how do I defeat someone'.
IMHO Lee is the best at the current style of Go. AlphaGO is the best at playing Go. Maybe humans can devise a better style and defeat AlphaGo, but I'm sure AlphaGo can adapt easily if another style exists.
Ke Jie is an arrogant 18 year old and he's been saying on social network in the past couple days how he will defeat AlphaGo.
Swimming. It used to be that swimmers were supposed to be streamlined and avoid bulky muscles. Then a weightlifter decided he wanted to swim. Swimmers today all lift weights.
Programming. It used to be that people built programs in a very top down, heavily planned way. Think waterfall. We now understand that a highly iterative process is more appropriate in most areas of programming.
Expert systems. It used to be that we would develop expert systems (machine translation, competitive games, etc) through building large sets of explicit rules based on what human experts thought would work. Today we start with simple systems, large data sets, and use a variety of machine learning algorithms to let the program figure out its own rules. (One of the giant turning points there was when Google Translate completely demolished all existing translation software.)
Nowadays, top players slug it out baseline-to-baseline.
In terms of stance, we were taught to hit from a rotated position where your shoulder faces the net, and a normal vector from your chest points to either the left or right side of the court.
Nowadays, it's much more common to hit from an "open" position, where your body is facing the net, not turned. This would have been considered "unprepared" or poor footwork in my day, but it actually allows for greater reach. It does make it more difficult to hit a hard shot, but that's made up for by racquet technology and generally stronger players.
http://www.nytimes.com/2006/08/20/sports/playmagazine/20fede...
Although it takes a few paragraphs until it gets into the details of "today's power-baseline game."
Which is a curious point. The gripes about early brute force search algorithms (e.g. Deep Blue?) were that they felt unnature.
However, as the searches get more nuanced and finely grained, is there a point at which a fast machine begins doing fast stupid machine things quickly enough to feel smart?
Are there any chess / Go analogs of the Turing test? Or is a computer players always still recognizable at a high level?
A Turing test for game players is an interesting idea, it would be useful for designing game players that are good sparring partners rather than brutes that can whipe the floor with you.
As for JKD, people are drawn in by its oriental esotericism, but there's no evidence it is an especially effective fighting style, or that it has something that (kick)boxing does not.
Remember that AlphaGo has spent months developing its own style and theory of the game in a way that no human has ever seen. Its style is sure to have weaknesses, but humans will have a hard time figuring them out on first sight.
Similarly chess computers do better in some positions than others (they love open tactics!) and one of the games that Kasparov won against Deep Blue he won by playing an extreme anti-silicon style that took advantage of computer weaknesses. However Kasparov didn't have to figure out what that style was because there was a lot of knowledge floating around about how to do that.
Therefore I'd expect that Lee Sedol from a year from now could beat AlphaGo from today. And human Go will improve in general from trying to figure out what AlphaGo has discovered.
However that won't help humans going forward. AlphaGo is not done figuring out the game. At its current rate of improvement, AlphaGo a year from now, running on a single PC, should be able to beat the full distributed version of AlphaGo that is playing today. Now the march of progress is not whether computers can beat professionals. It is going to be how small a computing device can be and still beat the best player in the world.
Weaknesses are only relative to capabilities of the opponent to exploit them. If a tank has a weak spot that rockets can hit, but it's being opposed by humans on horseback, is it really a weakness in that context?
Additionally AlphaGo has the advantage that it started with a database of human play, so it has some ideas what kinds of positions humans miscalculate.
As for your tank vs horseback analogy, that's flawed at the moment. AlphaGo is probably reasonably close in strength to the human facing him. Improved human knowledge could tip the balance.
However in the future it will become an apt analogy. Computers are going to become so good that knowing the relative weaknesses in their style of play may reduce the handicap you need against them, but won't give you a chance of becoming even with them. That happened close to 20 years ago in chess, and is now only a question of time in Go.
Yes. A representation of ladders is among the input features of its neural networks.
https://gogameguru.com/i/2016/03/deepmind-mastering-go.pdf
Stone colour 3 Player stone / opponent stone / empty
Ones 1 A constant plane filled with 1
Turns since 8 How many turns since a move was played
Liberties 8 Number of liberties (empty adjacent points)
Capture size 8 How many opponent stones would be captured
Self-atari size 8 How many of own stones would be captured
Liberties after move 8 Number of liberties after this move is played
Ladder capture 1 Whether a move at this point is a successful ladder capture
Ladder escape 1 Whether a move at this point is a successful ladder escape
Sensibleness 1 Whether a move is legal and does not fill its own eyes
Zeros 1 A constant plane filled with 0
Player color 1 Whether current player is black
(The number is how many 19x19 planes the feature consists of.)
I could easily see the difference in tournaments with other clubs that were not used to left handed players.