(This also applies without a 100% chance of winning, as long as its chances of winning hover near the highest percent it's able to distinguish.)
Even if it did output an actual 100% chance, AlphaGo would still end up picking moves favored by the policy network, so it would probably just revert to playing like it predicts a human pro would.
It's similar to how ray tracing renderers start to return weird speckle patterns when the room is dark enough.
And the policy network chooses branches to investigate, not which one to choose. It adds sample resolution to places pros might play, but doesn't add to the estimated probability of winning.
Edit: Actually, since places pros might play have higher sample resolution, they're less random. So worse moves get worse evaluation, and a higher chance of leading the pack. This might actually bias AlphaGo to play some pretty bad moves - but, again, this is all assuming it's going to win anyway.