This leads me to wonder what a game would look like if all perspective were so inverted, so that the farther away an object is, the larger it appears.
This leads me to wonder what a game would look like if all perspective were so inverted, so that the farther away an object is, the larger it appears.
If you want to change that, you can't have a camera that is a point. That's how parallel projection works; the camera is basically a plane of the same size as the picture plane, so the rays never diverge. What you're suggesting is basically that the camera would be larger than the projection plane. That would cause the rays to converge in a single point some distance away from the camera. You might then just as well think of that point as the camera, and do what pnp wrote, just reverse the z buffer.
Edit: I realize what I saw is a textured version of what you are describing.