Wait, why would you say that?
In general, if "orchestrating concurrency" involves guarding access to shared mutable state, then you can't orchestrate it at the callers site. It would be a massive encapsulation leak, because synchronization is not composable, requires special knowledge, plus you don't necessarily know how to synchronize unless you have knowledge about internals. Furthermore, because it is after the fact, your only choice of handling it is by means of mutexes, which has really terrible performance characteristics. Even if you could do ordering by other means, you end up paying the price of LOCK XCHG or whatever mutexes translate to, not to mention that you'll have problems if you want (soft) real-time behavior, because now you can end up with both dead-locks and live-locks.
And this brings us to another problem. If you end up doing such synchronization in Go, then Go's M:N multi-threading ends up doing more harm than good, because if you need such synchronization, you also need to fine tune your thread-pools and at this point 1:1 would be better. On top of 1:1 platforms you can build M:N solutions, but it doesn't work well in the other direction.
> Novices to the language have a tendency to overuse channels
Novices to software development have a tendency to overuse mutexes as well.