What parts of the EASTL are faster than the normal STL? Does it have better maps?
Edit: From a look at the source it definitely at least has some extra map classes for more specialized uses.
Edit: From a look at the source it definitely at least has some extra map classes for more specialized uses.
The famous maxim about how much cleverer you have to be to debug code than to write it always applies! No need to make things worse by forcing yourself to debug the optimized build.
std_sort_time: 0.08805380923877237s (11.908354778344838 M keys/s)
eastl_sort_time: 0.07010223707038676s (14.957810817751337 M keys/s)
EA's sort seems to respond better to full program optimisation than std::sort. Platform: vs2012 x64, i7 CPU.