However, this is certainly interesting because the emphasis on speed (and thus also on simplicity) is what I'm sometimes missing in the real STL or in Boost. That's exactly what you need in a game but also in much other performance critical code.
As far as I remember, Chrome has used the STL earlier. But I looked now and I see this: https://chromium.googlesource.com/chromium/blink/+/master/So...
Gecko also seem to have a lot of custom stuff: https://github.com/mozilla/gecko-dev/tree/master/xpcom/strin...
Doom3 idLib: https://github.com/id-Software/DOOM-3-BFG/tree/master/neo/id...
Unreal engine: https://answers.unrealengine.com/questions/2695/rocket-and-t...
You'll find much more similar libs when you search in some of the big games.