The connective fabric is that Microsoft has
always been investing in VR, or at least AR/Holograms: the Surface Table/PixelSense was a step towards physically touching digital spaces, the Kinect was a step towards physically touching digital spaces, the HoloLens will be a step towards physically touching digital spaces. All of those steps have learned from the past steps and build on sensors and software built for the previous step. (Crudely, the Kinect moved the table's sensors into a platform that could be attached to an Xbox and the HoloLens is now strapping those sensors to your face.)
I don't think that Microsoft is missing out on the VR revolution: I think that all this time Microsoft has been trying to baby step/bootstrap their way towards some very cool things. I think it's useful to take a step back and appreciate the incremental/evolutionary approach Microsoft has been taking here. I still think it's kind of brilliant that MS/MSR was able to use gaming to commoditize the Kinect (what was a lab's worth of sensors is now available in every Wal-Mart for a reasonable cost).