I just switched back to Android from iOS after 8 months and noticed this first hand.
See: http://www.androidcentral.com/google-play-support-page-confi...
The problem isn't just the in money with the "it's only a buck or two for the app". You're trying to find an app you'll invest not just money, but time and your data. On iOS with this model it means you can spend 20-30$ for 5 different candidate apps and then choose one - or even find out you don't like any of them.
Now repeat this process for different types of apps that aren't multi-platform.
[1] https://support.google.com/googleplay/android-developer/answ...
"After 48 hours, Google bears the cost of the refund, which protects developers from retroactive negative earnings. In this case, the apps remain available in the user's library indefinitely. Lest you should think this is a loophole to get free paid apps forever, Google tells us it has mechanisms in place to prevent abuse. The company declined to elaborate on what those mechanisms were, but it likely has something to do with the amount and frequency of refund requests."
[1] http://www.androidpolice.com/2014/05/16/google-quietly-imple...
Refunds post the window (but probably within some other window, like 30-90 days or so) should probably still be possible, but I'd be ok with those kinds of refunds requiring a higher barrier to entry – even if it is just filling out some forms. Plenty of apps I've paid for have gone the way of crappy updates you can't downgrade from, bringing bugs and what not along the way. I'd love to get a refund to those since I effectively can't use them anymore. It'd be an incentive for developers to not alienate current customers. Although, maybe paid upgrades would be a better solution to be honest.
True, those aren't time-limited trials; they're in effect feature-limited trials and pleasure-limited (annoyance-added) trials.
It worked on a dodgy TV tracking app I got.
Apple "report a problem website" states it at login : "To report a problem with iTunes, iBooks Store, iOS, or Mac App Store purchases made in the last 90 days, sign in with your Apple ID. For help with older purchases, contact iTunes Store Support."
So I guess there's no limit with contacting support option as you said.
I suspect the revenue difference is going come down to class of user and disposable income.
I rarely bought anything from the Google Play Store but I'm pretty sure this is due to the fact that on Android there is almost ALWAYS a free alternative for whatever you need.
On iOS not so much, even the crappiest app will cost you something.
But on the other hand I would do the same. iOS users are willing to spend more money on mobile apps/services which is also the reason why they buy expensive high end phones in the first place instead of buying a 50$ Android phone.
isn't that a sign that competition in a more open platform makes for a better market for the consumer? And that paying for software is a thing of the past, and that other revenue models needs to be thought up.
Games have already made the transition, mainly due to the way they raced to the bottom and high cost of production, but i suspect utility apps will follow suit very soon.
This is key. I don't mind paying for apps, but if I can find a free (beer/libre) one (such as on F-DROID), I'll go for that first.
Then there's the demo stuff where you pay to unlock extended features. Sometimes I don't necessarily need those (like on the Hue Pro app or Nova Launcher) but when I use something daily and it's $1.99 to get the full version, I tend to buy "pro" more often than not. It's more a matter of maybe wanting the extra functionality or wanting to support the dev than about necessity in most cases but it definitely beats having to buy something only to find out it's crap.
If anything, the only reason I skip an app entirely is because I can't find enough trusted info to convince me it's something I want and there's no free version to test out first. Only for trusted devs and well-known and thoroughly reviewed apps do I tend to buy without a trial/demo first.
It was not the sole reason I moved away from android but it definitely helped me make the decision.
On Android, you expect high quality for free.
On iPhone, you expect that to achieve high quality, you have to pay for it.
I don't experience that iOS is "more varied." Maybe it is. Sounds pretty subjective.