Google saw more downloads than iOS App Store, but Apple generated more revenue
venturebeat.com
venturebeat.com
Are we to conclude that if we took only the high end phones, iPhones would be in the majority?
No matter how you slice it, if your business idea evolves around targeting people willing to spend money on mobile apps you're gonna find a lot more of those on the iOS ecosystem.
Also don't underestimate the fact that on Android you'll have to support more users that cannot be converted to paying customers because they simply don't care enough about apps to spend money on it.
Given the relative numbers of iPhones and Macs sold that seems unlikely.
Even thought they are barely really worth it, thats simply wrong.
I don't know of any other Android phone that costs that much and has somewhat comparable sales figures. The Samsung S6 Edge and Edge+ are the only ones close, but how many do they actually sell of these?
Android flagship is mostly in the 500 to 650€ range, iOS is in the 750 to 1000€ range.
> Even thought they are barely really worth it
I did not make any statement about the cost/value relation of iPhones. But apparently they are worth it for consumers.
You are right that by price sign barely any phones are as expensive as the iPhone (if any). But some Sony Xperia, Nokia Lumina and Samsung S6 play in the same range.
What makes the price point invalid in my POV is that you buy it with a contract usually. AFAIK the majority does. All the above mentioned phones will be $100, all the others (including the 32GB versions of the iPhone 6) are $0.
Also clearly you cant compare the sale figures. Apple makes 1 phone every other year. While the others mass produce models and usually create new ones per series at least yearly. Fact is that the majority of the world population is using Android again, also the Majority in most western countries has changed back to Android (at least those i care about)
I argue that Apple customers are less price sensitive than Android users. (on average) I know there are many Android users here that are less price sensitive than the average Apple users, but not everyone is part of the tech industry.
About the contracts: I don't know about the US, but in Austria/Germany the iPhones are more expensive even on contracts. I wonder how that could be that the price of a Galaxy S6 and iPhone 6S could be identical in the US on contract.
If they were, Samsung's business model would be broken.
Samsung Galaxy S6 Edge+ 32GB INR 53,900.00
Samsung Note 5 64GB INR 53,900.00
Apple iPhone 6S+ 64GB INR 72,980.00
These are the highest-end Android and iOS phones available right now. There's a considerable gap in the prices. The gap is more than the gap between Android high-end and Android mid-range.
Android dominate iOS by a huge margin, and I think it is ahead even in the high end segment. You can understand that people going for high end will spend more money on apps, but still price of apps is basically the same between iOS and Android, and iOS is not lacking in diversity including free software. So it is quite surprising that even a few buys from the middle and entry level consumers cannot offset Apple advantage.
And I write advantage, but I'm not even sure what it is exactly. iOS users spend more because they like Apple stuff was a nice narrative when Apple was a edgy high end alternative to mainstream. But in the smartphone world, Apple is mainstream, and yet the same behaviour is observed even with a much wider consumer base.
Is that because Apple brand is so strong that buying Apple change the consumer behaviour. (I have noticed that paying for stuff when you have Apple hardware is socially more acceptable. Like I bought BetterZip and my colleague didn't blink, but I paid for the Winrar license on windows and that was considered like sacrilegious. Like buying software for linux was considered weird but not on windows) Or is it because the Apple environment is just a tiny bit better that it makes a difference at the time of splashing 2 GBP on a game ?
Another alternative is that it is just that the app market is catching up more slowly than the hardware market, and it is just a question of time before sanity prevail. At least for the time being, my monkey brain is happy to have the social validation to have bought the "right brand of smartphone" :-)
Every piece of data I've seen on this - for phones >$400, which is generally reckoned "high end" - suggests that's not correct. Most of Samsung's phones are not Galaxy S(n)[Edge][Plus]; instead they're much cheaper products.
Premium Android sales have pretty much stalled since the introduction of the large-screen iPhones over a year ago; hence LG, Sony and HTC seeing falls in sales and profit.
"Another alternative is that it is just that the app market is catching up more slowly than the hardware market"
The gap in revenue between the two platforms is getting wider by year, even while the download gap seems to be growing. So that doesn't seem a sufficient explanation.
I suspect the revenue difference is going come down to class of user and disposable income.
I just switched back to Android from iOS after 8 months and noticed this first hand.
See: http://www.androidcentral.com/google-play-support-page-confi...
The problem isn't just the in money with the "it's only a buck or two for the app". You're trying to find an app you'll invest not just money, but time and your data. On iOS with this model it means you can spend 20-30$ for 5 different candidate apps and then choose one - or even find out you don't like any of them.
Now repeat this process for different types of apps that aren't multi-platform.
[1] https://support.google.com/googleplay/android-developer/answ...
"After 48 hours, Google bears the cost of the refund, which protects developers from retroactive negative earnings. In this case, the apps remain available in the user's library indefinitely. Lest you should think this is a loophole to get free paid apps forever, Google tells us it has mechanisms in place to prevent abuse. The company declined to elaborate on what those mechanisms were, but it likely has something to do with the amount and frequency of refund requests."
[1] http://www.androidpolice.com/2014/05/16/google-quietly-imple...
Refunds post the window (but probably within some other window, like 30-90 days or so) should probably still be possible, but I'd be ok with those kinds of refunds requiring a higher barrier to entry – even if it is just filling out some forms. Plenty of apps I've paid for have gone the way of crappy updates you can't downgrade from, bringing bugs and what not along the way. I'd love to get a refund to those since I effectively can't use them anymore. It'd be an incentive for developers to not alienate current customers. Although, maybe paid upgrades would be a better solution to be honest.
True, those aren't time-limited trials; they're in effect feature-limited trials and pleasure-limited (annoyance-added) trials.
It worked on a dodgy TV tracking app I got.
Apple "report a problem website" states it at login : "To report a problem with iTunes, iBooks Store, iOS, or Mac App Store purchases made in the last 90 days, sign in with your Apple ID. For help with older purchases, contact iTunes Store Support."
So I guess there's no limit with contacting support option as you said.
I rarely bought anything from the Google Play Store but I'm pretty sure this is due to the fact that on Android there is almost ALWAYS a free alternative for whatever you need.
On iOS not so much, even the crappiest app will cost you something.
But on the other hand I would do the same. iOS users are willing to spend more money on mobile apps/services which is also the reason why they buy expensive high end phones in the first place instead of buying a 50$ Android phone.
isn't that a sign that competition in a more open platform makes for a better market for the consumer? And that paying for software is a thing of the past, and that other revenue models needs to be thought up.
Games have already made the transition, mainly due to the way they raced to the bottom and high cost of production, but i suspect utility apps will follow suit very soon.
This is key. I don't mind paying for apps, but if I can find a free (beer/libre) one (such as on F-DROID), I'll go for that first.
Then there's the demo stuff where you pay to unlock extended features. Sometimes I don't necessarily need those (like on the Hue Pro app or Nova Launcher) but when I use something daily and it's $1.99 to get the full version, I tend to buy "pro" more often than not. It's more a matter of maybe wanting the extra functionality or wanting to support the dev than about necessity in most cases but it definitely beats having to buy something only to find out it's crap.
If anything, the only reason I skip an app entirely is because I can't find enough trusted info to convince me it's something I want and there's no free version to test out first. Only for trusted devs and well-known and thoroughly reviewed apps do I tend to buy without a trial/demo first.
It was not the sole reason I moved away from android but it definitely helped me make the decision.
On Android, you expect high quality for free.
On iPhone, you expect that to achieve high quality, you have to pay for it.
I don't experience that iOS is "more varied." Maybe it is. Sounds pretty subjective.
You know who looses? Developers.
http://iphone.appleinsider.com/articles/15/05/27/apples-ios-...
And not taking into account that Appleinsider is not the best and unbiased source of information.
http://www.businessinsider.co.id/apple-walked-away-from-iad-...
Is like God, you have to believe
Google lets developers publish updates easily and Apple does not, so the number of updates might be larger on android than on ios. Might be, I don't know.
Apple is getting ahead mostly because of China app store revenue. China Android app stores revenue alone is more than half Apple Worldwide store revenue.
Google entering into China market will improve its revenue but China Android App store are extremely competitive market and they will have a hard time entering and taking away market share from current app stores.And not taking into account that that revenue is only from direct payment, ad revenue is not included.
If the development cost for both platforms are roughly equal, it might not make sense to develop an Android version in the future. Instead the money could be put to better use making a new iOS title.
The reason why Android apps are selling so poorly could of cause as you say be due to lack of quality on the apps in general. If you buy two, three or four apps when you get your new Android phone and their all terrible, then you might decide not to waste money on any app in the future. If that's the case Google should start curating their app store. Otherwise it will be a continuing vicious circle where users aren't buying and developers push out increasingly lower quality, because the revenue can cover the cost of development.
Yup - this is our reasoning too.
And that's understandable, but acting lously towards your customers will make you fail on the market. On iOS and Android. It's shockingly common that Apple user CEOs suddenly throw all attention to design, marketing and customers out the window on their Android wonder and then whine how noone likes to buy their applications.
> If that's the case Google should start curating their app store.
Lack of curation is one of the reasons people buy Android - if you want a curated store you can already buy Apple. Google trying to cater to only iOS demographic is one of the dumbest ideas that they can do. Why do I see so many iOS users unable to fanthom that people expect different things from their phone that iOS offers? -_-