Does this work on an iPhone? I was playing around with in-browser 360 degree video a while back and was infuriated to find that absolutely everything I required - WebGL, a Three.JS library, <video> tags, were present - but iPhone Safari will only ever play videos fullscreen through tap to play, so it's impossible to play a video through WebGL.
I really, really wish Apple would drop this restriction. Aside from anything else, the original intention (bandwidth savings) is totally ruined by the fact that everyone is encoding videos as (much larger) animated GIFs to get around the restriction. How about letting videos autoplay, but silently, and have "tap for sound"? Either that or disable autoplaying of GIFs, because the current situation doesn't really make sense.