I agree that these resolution jumps aren't overly relevant for casual TV viewing.
The increased resolutions are important, however, for the success of VR headsets where the display is literally inches away from your eyes.
The increased resolutions are important, however, for the success of VR headsets where the display is literally inches away from your eyes.
The biggest change with VR is that it demands much larger viewing angles and subsequently much higher resolutions to achieve the same DPI. Fortunately, viewing angles can at most be 360 in theory (and about 200 or so in practice) so we're less than an order of magnitude away from ever having to worry about resolution again.