app : Vect n a -> Vect m a -> Vect (n + m) a
That is pretty amazing if you ask me. I look forward to the day when we all use languages which save programmers from themselves. app : Vect n a -> Vect m a -> Vect (n + m) a
That is pretty amazing if you ask me. I look forward to the day when we all use languages which save programmers from themselves.The whole line is the type declaration for a function (app) that takes a Vector of length m, and a Vector of length n, and produces a Vector of length (m+n). Which is to say, the compiler knows at compile time what length the resulting Vector will be, and will fail to compile if the function you've written doesn't - provably - always meet that requirement.
From a Haskeller's perspective it's amazing because container types are famous loopholes for code that produces runtime errors. For instance, if you call the "head" function (returns the first element) on an empty list it will halt the program at run time with an error, despite the fact that it passed the type check (because an empty list and a full one have the same type).
As someone who learned Haskell and subsequently have been writing a lot of Python, I keep a mental tally of how many of my bugs (some of which took ages to track down) would have been caught immediately by a type system like Haskell or Idris'. I'd say it's well over half.
In Haskell those kind of errors are drastically reduced, but a few still slip through. Languages like Idris can catch even more of them, in a clever way, which is awesome.
Contrast that with a language with method signatures that can only return types like "Vector" or "List", without any information that is dependent on the incoming parameters.
So then, the logic is checked - if the method returns a vector that is anything other than the size of the two incoming parameter vector sizes added together, it won't compile.
In other words, even more behavior that would normally be a runtime bug is checked at compile time, which is a good thing if you are working in a domain where correctness is important and want to avoid runtime bugs.
In reading Haskell (and apparently Idris) types, a name that starts with a lower case letter is an unbound type variable - sort of like a template parameter in C++. The `a` in each of the Vect's must be the same type but it can be any type (picked at the call site, for any given call).
You can have number systems modulo n, which are only compatible with other numbers modulo the same n because they are distinct types.
It's just another level of abstraction that pretty much nothing else has.
app : Vect n a -> Vect m a -> Vect (n + m) a
is a type signature for a function, `app`, which should append a vector (`Vect`) of length `n` to a vector of length `m`.What's cool about Idris and other dependently-typed languages is that the length of the resulting vector, `n + m`, can be tracked in the type. This can prevent a whole slew of errors.
That's the Haskell type notation (Idris and Haskell are similar). Here's an example:
plus5 :: Int -> Int
plus5 n = n + 5
The first line is the type declaration of the `plus5` function. You can read it as "plus5 takes an Int as argument and returns another Int". The second line is the function declaration. The equivalent in Python would be: def plus5(n):
return n + 5
The syntax is the same when functions have more arguments: add :: Int -> Int -> Int
add a b = a + b
This means that add takes two integers as arguments and returns another integer. This syntax might look strange (you could be asking yourself "How do I distinguish between the argument and return types?") but that's because in Haskell functions are curried[1].Haskell (and Idris as well) also has parametric polymorphism, so you can define functions which operate on generic types. For example, the identity function:
id :: a -> a
id x = x
You can read this as "`id` is a function that takes an argument of type a and returns another argument of type a (so the return type and argument type must be the same)". This means the id function will work for any type of argument (String, Float, Int, etc.). Note that of course this is not dynamic typing, Haskell and Idris are statically typed and therefore all the types are checked at compile-time.Now, let's move on to Idris. One of the reasons there's a lot of excitement over Idris is because it has dependent types, i.e., you can declare types that depend on values and these are checked at compile-time.
The example GP gave was this:
app : Vect n a -> Vect m a -> Vect (n + m) a
`app` here stands for append. This is the function that appends two vectors (lists of static length) together. In Idris, `Vect x y` is a vector of size x and type y, so Vect 5 Int
is a vector of 5 integers. So, essentially, `app` is a function that takes two vectors as arguments, `Vect n a` and `Vect m a` (this means they can be of different sizes but their content must be of the same type). It returns a `Vect (n + m) a`.Think about it for a minute. That is amazing! We can be sure that, at compile-time, just by looking at the function signature, our append function, given two vectors of size n and m, will _always_ return a vector of size (n + m).
If we accidentally implement a function that does adhere to the type specification (for example, it appends the first argument to itself, returning a Vect of size (n + n) instead of (n + m)), the code will not compile and the compiler will tell us where is the bug.
[1]: http://learnyouahaskell.com/higher-order-functions#curried-f...
template<typename T, std::size_t X, std::size_t Y>
std::array<T, X + Y> app(std::array<T, X>, std::array<T, Y>);There's also a huge difference between untyped templates and strongly typed generics, but in this particular case the difference is somewhat subtle.
Language with a type system but without generics have this above downside. Usually you'd just give up making a type for each of these, and simply use the Stack type.
Language without Idris-like dependent types suffer the same downside: instead of creating Stack<String, n>, you're forced to create Stack<String, One>, Stack<String, Two>, Stack<String, Three>, where One/Two/Three are unique types you created to conceptually represent a number. If you don't even have generics, you'd need to create StackStringOne, StackStringTwo, ...
Dependently typed languages encode numbers (among others) as unique types, to simplify. Imagine this:
put: Stack<String, Three> -> String -> Stack<String, Four>
This isn't too hard to imagine is it? No runtime checks needed. Once you get the output you can carry it around, along with its type, to places that accept Stack<String, Four>.So, asking "how come you don't have to generate these checks at runtime?" is similar to a programmer who's never seen generics asking "how come you can parametrize? Don't you have to generate all the StackString and StackInteger, etc.". It just works. Hope that analogy was clear =).
Dependent types in general blur the line between values and types, as you've seen above. Think of the usual values you use, and imagine having a new type to represent each one. Dependent types let you do this in a sane and logical way.
Languages that have generics can either erase the generic argument at runtime (like Java or Scala do) or generate a different concrete type for each instantiation (like C++ or Nim do). In either case, you usually know at compile time which concrete instances of the generic parameter are going to be used where.
That is, even in Java you may have a single class Stack<A>, but at the final use site this will eventually turn into some concrete type, such as Stack<String> (it may remain generic in intermediate steps). In other words, you are not going to use Stack with a generic parameter that you did not anticipate. You cannot read the runtime type of some instance, call it X, and then start writing functions that work on Stack<X>.
Now, let me turn to dependent types. A lot of the techniques that Idris promotes can be simulated in other languages, such as Scala, C++ or Nim. But in each case that I know of, you are required to know at compile time which concrete values you are going to use as generic parameters. That is, in C++ you can write functions that operate on types like Vector<A, N>, where N is the length, but you have to eventually specialize N to a concrete number before compiling.
The comment above states that Idris does not have this restriction, but it is not clear to me how that might work. I concede that by using an erasing technique (as opposed to specialization) one is not required to materialize such functions for all N - this is what one does for instance in Scala.
But the problem is: what do you do at the usage site? Say you are reading two lists off two JSON files, and you want to concatenate them using the above function. Wouldn't you need to provide at compile time a concrete value for N and M? (and consequently cast the unsized vectors to sized ones?).
If this is the case, then there is not much difference from letting the compiler materialize a function for concrete values of M and N that are used (because in either case, you have to encode knowledge about concrete values of M and N at compile time).
Maybe everything would be more concrete if I saw an Idris program that reads two vectors from external files at runtime, and then concatenates them, whatever their size is.
(This case of append-n-to-m-vector is a bit weird since it basically just amounts to calculating the length of the output, but my previous statement applies a bit more generally.)
[1] So one plausible representation for Vec n a would be a size + array of pointers to a's. I believe they're actually using linked list for Vec at the moment, though.
I would be curious to see an Idris program that reads two vectors out of some file (without knowing the size a priori) and concatenates them
No, Idris doesn't actually care what "n" and "m" are (concretely)... it just knows that if you happen to have a (Vec n a) and (Vec m a) lying arond, then you'll get a (Vec (n+m) a) out.
> For usual generic types, erasure and code generation are equivalent in what they can do, because at some point you will specialize to concrete types.
I'm not sure I fully understand what you mean, but I think this is slightly wrong... You can think of the fully erased (Vec n a) representation as (n, void-star) in C-style or Array<Object> in JVM style. Note that "a" doesn't actually appear. So the type is actually never needed at runtime -- all functions which have (Vec n a) as a parameter will just assume that it has been (statically) proven[1] that the pointed-to-array has the correct size. Because of parametricity, functions will not be allowed to actually access any 'a' values directly. So it all works out.
Here's another comment of mine that goes a bit deeper into the interplay between static proof and runtime checks: https://news.ycombinator.com/item?id=10302863
Key being: You either need to prove statically or you need to prove statically that you've checked at runtime.
HTH.
[1] This is valid because call sites must provide such a proof (statically).
You cannot apply directly any of the size-aware functions, because it will not typecheck. I only see two avenues:
Either you assert statically that the vector has some concrete size, in which case the size is known statically and the code generation will work as well;
Or you use some other size-unaware function, in which case it is false that Idris can use runtime values as type parameters.
If I understand correctly, you are saying that there is a third possibility, but I am missing it
Yes, you can in fact do that! Let's assume you're building the list you're reading from a file as if it were a linked list. That's the point of dependent types -- the types can (and often do) depend on run-time values.
EDIT: I suppose I should expand on this a bit. The idea is that the "read-Vec-from-file" function can look like this:
readVecFromFile :: File -> (n, Vec n Int)
(let's say it's reading Ints)So the readVecFromFile function will return you a run-time value "n" (the number of items) and a vector which has that exact length. When using readVecFromFile, you'd do something like
(n, v) <- readVecFromFile
and you'd be absolutely free to call any function which expects a vector of any length. (If necessary you could also supply the actual length, but that's just a detail.)The implementation of readVecFromFile is left as an exercise, but it can be done. One idea is to start with the empty vector (length 0) and an "n" of 0 -- and then to just accumulate into it, all the while keeping a "proof" that the length of the vector is way the runtime value says it is. (Using structural induction, basically, to build a proof that the runtime value is the same as the length of the vector.)
My understanding was that concepts began as an attempt to fix this "problem".
To understand the complexity of the task, try proving that insertion sort is really a sort algorithm. You write more code, and writing it will take more time than you would do in a 'normal' typed language.
I'd highly recommend reading Chapter 1, Section 1.3 from Type-Driven Development. The first chapter is free.
https://www.manning.com/books/type-driven-development-with-i...
I'll see if I can contrive an example. Supposing you have a list L1 of vectors of length 5. You also have a vector V1 with user input, with length x (unknown at compile time). You then make a new list L2 by taking each vector in L1 and append V1 to it. L2 is now a list of vectors of length (5 + x). Even though x is unknown at compile time, the compiler still knows that all vectors in L2 are of the same length. It can make restrictions based on this fact.
It seemed strange to me when I heard this concept, I thought the compiler would need to consider infinite possibilities, but apparently similar things are possible even in Haskell. For instance, you can define a list as a recursive type that holds a value of a Null type (not just a null value of the list type) or another List. Apparently it can still reason about this.
However, these are things I've heard. Hopefully someone with more experience can chime in and let me know if I'm right here.