Absolutely gorgeous! :D
A while back it occurred to me that its easy to combine distance-estimated (DE) fractal rendering with conventional 3D models.
Imagine how cool it would be flying around this kind of alien-city-scape in real-time in your browser, shooting at monsters!
I found that right now, only simple tunnels render at good-enough speed to be combined with classic 3D models and DE-based collision detection. My Ludum Dare game entry based on it:
http://williame.github.io/LD/33/index.html
The future will bring fast-enough fractal rendering! :D
EDIT to add: well worth looking at: http://www.shadertoy.com and http://www.fractalforums.com/images-showcase-(rate-my-fracta...