Plus, every implementation of subpixel hinting I've seen (and I've seen them all, on all three major desktop platforms), produces absolutely disgusting colour fringing.
Just lay off the ClearType(tm) kool-aid and do normal anti-aliasing. We don't do colour-fringing anti-aliasing for any other geometric primitive, I see no reason to implement a font-specific approach that only works if the user is colour-blind.
I can see questioning the utility for current 2d applications but this is really critical speed when the large amount of translation and scaling of many pages in a 3d environment is the expectation.
The css3d "portal" solution for webgl doesn't seem like it can get us very far at all...
I'd use this today in my webvr/gl project if it was source complete.