To give an example: one of the most basic tricks, if you're allowed to use OpenGL and WinAPI, is to use WGL to render your system fonts into 3D shapes[0]. This allows you to get a lot of 3D models from just the few bytes it takes to call wglUseFontOutlines()[1]. You may think that there isn't anything interesting in a basic font, but - even forgetting about Unicode - every Windows has Wingdings...
(Or look into the good old .EMF[2] format, which was basically direct encoding of Windows GDI calls.)
For much more in-depth discussion on where exactly information is stored, be sure to read GEB[3], if you haven't already.
[0] - https://www.youtube.com/watch?v=iri5CgLglkk - 1/10th size of Mario!
[1] - https://msdn.microsoft.com/en-us/library/windows/desktop/dd3...
[2] - https://en.wikipedia.org/wiki/Windows_Metafile
[3] - https://en.wikipedia.org/wiki/G%C3%B6del,_Escher,_Bach