The Monopoly incident in comparison is just boring manipulation of insider information.
The Monopoly incident in comparison is just boring manipulation of insider information.
As a kid, I was banned from an arcade in my home town for being a bit too good on a certain ticket giving arcade machine (probably around 1995)
The manager was having to reload the machine with tickets too often when I was on it, it actually got to the point where she was standing behind me, watching me win the jackpot probably 2 out of 3 games... after winning several hundred dollars worth of prizes/tickets, I was awarded my tickets and asked not to return.
I actually did my Christmas shopping that year at the prize counter with tickets.
The linked documentary is well worth watching, though.
As the documentary points out, they just didn't think that anyone would be able to "aim and hit" the square they wanted - but they were mistaken, and paid for that complacency. They did not make the mistake a second time.
Keep in mind that this happened in 1984. The board squares were physical panels, and the panel selection software was analog.
In gaming, a random outcome is one the player can't accurately predict or influence. The Press Your Luck board at the time fit that definition, but Larson proved that was not a safe assumption.