This is the third game that the author has dissected. The previous two are also very nice :)
http://www.adriancourreges.com/blog/2015/06/23/supreme-comma...
http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human...
http://www.adriancourreges.com/blog/2015/06/23/supreme-comma...
http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human...
You can poke around D3D11 and OGL games, though I haven't tried out the OGL functionality. Next-gen api support is coming as well.
If you've poked around other engines, either via debuggers or actual engine development, you actually run into a lot of the same concepts as far as piecing a frame together. The interesting parts come in the details of those sub-passes, which is what gets analyzed by the article author.