What gives you the impression that it's complicated? I can assure you that Rust contains an order of magnitude fewer features than C++, and none of C++'s edge cases or C's footguns.
The type system grows more powerful (and more complex) every time I revisit Rust, it seems.
I'm glad, as an increasingly powerful type system facilitates abstractions that were once painful, slow, unsafe, or impossible, but it is complex.
If you don't count lifetimes, Rust's type system isn't really more powerful or complex than, say, that of Swift. There are no dependent types here. There are no type families. There aren't even higher-kinded type parameters.
> The type system grows more powerful (and more complex) every time I revisit Rust, it seems.
What additions are you referring to?
> The type system grows more powerful (and more complex)
> every time I revisit Rust, it seems.
There have been no additions to the type system since well before 1.0. I'm curious where this perception is arising from.