[1]: https://www.ifixit.com/Teardown/Oculus+Rift+Development+Kit+...
[1]: https://www.ifixit.com/Teardown/Oculus+Rift+Development+Kit+...
It's significantly lower res than a Gear VR, and you can tell.
EDIT: your link confirms it's note 3, not note 4.
Crescent Bay and Gear VR felt fairly similar at GDC (rendering capabilities aside), so I'm really curious how much better the Rift CV1 is going to feel.
My time with Vive was very short, and felt so good I kinda forgot to look for flaws, but I hear CV1 is roughly the same (aka AWESOME!).
(And there are no guarantees, so this could be wrong... but probably not.)
Do normal people actually upgrade their phone yearly? I've kept my last several phones for about 3 years each, and I tend to think that'd be overkill for most folks (admittedly, I tend to buy higher end phones, with large storage, so they last a little longer; and I never buy on contract, so I'm paying full price, so I don't want to do it often).
A quick Google suggests that even two years might be a bit long for Americans: http://www.phonearena.com/news/Americans-replace-their-cell-...
If this is the case, then I'm not sure Oculus was worth the money Facebook paid for them - Samsung seems to own all the relevant IP and it's not clear what Oculus provides that couldn't be replicated by another company in short order. If Oculus Gear takes off as a product, it seems like Chinese manufacturers would start churning out knockoffs and commoditize the product space.
Late in the game, the Oculus engineers pushed for major changes to the architecture to allow the phone to communicate with the sensors in the headset in a very low latency way -- something nearly bare metal. Evidently it took a lot of convincing.
(A friend heard this from Carmack in person, for what it's worth.)