(I) Indeed, it is a pretty good trick, and is simple to implement, given that the algorithm for evaluating a random forest is simple. Good on you for implementing it nicely for scikit-learn, benchmarking it, and making the code available.
I did something similar a few years ago when using a random forest as a heuristic to speed-up some minimax game tree search code. I don't think I still have the python scripts used to generate the compiled code (no great loss, they would have been terrible throwaway code) but amusingly enough I still have an example of a compiled random forest:
(warning: link #2 is a ~44k line cpp file of gotos encoding 50 compiled decision trees)
1. https://raw.githubusercontent.com/fcostin/hangman_cpp/master/forest.h
2. https://raw.githubusercontent.com/fcostin/hangman_cpp/master/forest.cpp
This probably isn't the fastest possible encoding of a bunch of decision trees, but it was pretty quick.
(II) On a different note, the article states "Another point that some might find a concern is that random forest models are black boxes that are very hard to interpret.". Well, yes and no. Decision trees are pretty easy to interpret -- you can always pick out one of the decision trees and look at it.
If one is interested in learning more about random forests I'd recommend taking a look at these notes from Breiman and Cutler (the folks responsible for the algorithm!): https://www.stat.berkeley.edu/~breiman/RandomForests/cc_home...
E.g. they discuss "variable importance" measures, as featured in the original R version of randomForest. There are a bunch of tools built around random forests for extracting some insight beyond the raw predictions, to aid interpretation! Use them! https://www.stat.berkeley.edu/~breiman/RandomForests/cc_home...
(III) Final comment: the article doesn't mention the Bayesian interpretation of ensembling a bunch of statistical models together. That's another potentially insightful way of thinking about why the method might be effective, and isn't limited to decision trees.