Also, be sure to try the mobile version with your phone or tablet.
More info on the project here: http://littleworkshop.fr/keepout.html
Also, be sure to try the mobile version with your phone or tablet.
More info on the project here: http://littleworkshop.fr/keepout.html
I'd be interested in some development facts: - How long did it take you to create the game to it's current state?
- What was your budget? If you don't want to answer precisely: How high do you reckon must the budget be to realize a game like this?
- how big is your team and which roles did you have in that team?
- which frameworks/engines did you use? Did you create your own?
Thanks, and Keep it up!
It took us about 3 months to create this game as a two-person team. Budget was actually pretty low since we only had to buy several 3D assets (they were not created specifically for our game), a few textures and some sound effects. We used the three.js library.
I'm interested in this because game developers obviously tend to be satisfied with little budgets, which is, in my opinion, harmful to the industry, if you do it for a living.
My hopes were raised when I saw the keyboard type dialog, but dashed when I looked at the options.
And it's also possible that a game like this directly grabs input in a way that an extension couldn't intercept. Web dev is really not my thing.
Would recommend a text change: 'keyboard type' to 'keyboard layout'.
I'm a big fan of web first development and I'll be sure to use this as an example of what's possible.
but I like overall feel and GUI, the way you give hints to user about keyshortcuts via dialog windows etc.
Otherwise pretty fun. You could get more out of it by having higher upgrade paths, and using standard controls would make the top-tier upgrades less necessary.
The game is cool, the tech is impressive, but the controls are shite.
This. On desktop is nothing impressive, but on a phone it really amazed me - works very well, looks nice. And it's running in Safari. Good job. Will play it on my next bus ride, cheers.
Uncheck "Search for text when I start typing"
Noticed that on mobile once you exit fullscreen by pressing the Android back button there is not a way to get back into fullscreen using both Firefox and Chrome on Android.
I've noticed a slight delay between inputs and execution (<300ms). It might be the animations length, or just the fact that I've racked up the key repeat frequency of my keyboard, or simply that I usually play faster paced games :)
One thing I noticed was after level 8 or so the sound started to stutter really badly.
FYI I'm using Firefox 40.0.2 on Arch Linux