http://www.stratagus.org/ - A cross-platform RTS open source game engine. http://stargus.stratagus.com/index.html - A project built on top of the same engine that opens up all StarCraft original files.
Not sure how active this project is or how far it's gone, but it seems to me from what I've seen: If your project recreates the engine and you require the original files and don't redistribute them yourself, you shouldn't get in much trouble? IANAL
It really wouldn't. I know it's fun to imagine Blizzard as an oppressive corporation overlord, but any developer in the world will take steps to protect their IP.
Though Blizzard in particular aggressive towards open source projects that recreate their games and generate a lot more lawsuits than other game development company. It's just like that 'Candy Crush Saga vs Banner Saga' lawsuit. These guys had right to do that, but it's still looks awful.
PS: As example of company that nice to the community look at Rockstar Games. Even if they're not really do anything for modding community there is tons of hobby software projects created around GTA include custom multiplayer servers, editors and any kind of mods, So far no one ever get lawsuit threats for doing anything like that. Now check Blizzard with their pro-DRM and anti reverse engineering lawsuits.
Blizzard has a legal right to be dicks about their IP, but that doesn't make it morally correct. We've refused to let IP holders set the narrative with regard to DRM; let's not do it here.
Most likely, they will tell you: "shut it all down or we'll sue you into bankruptcy".
I recommend taking a look at http://opengameart.org for free (and legally free) placeholder art you can use instead, and changing any names ASAP to remove "Starcraft" and anything directly based on the unit names, etc. (Referencing Starcraft in the README or other such things should be fine, though.)
For example, "SpaceCombat" with "Troopers" and "Knights" and "Hordelings" and different art and music for everything would be fine, legally, even if the actual game mechanics were exactly the same (as long as it's your own code implementation of them).
Heck, just take a look at their list of offices: http://www.activisionblizzard.com/locations
You do know that, right?
But basically as I understand it you can't publicly distribute a game with the same exact title, characters, story and look. You are given some leeway to parody but should tread carefully there too.
So for example: StellarCraft featuring Zerps, Terrags and Protians and use similar but reasonably distinct looks for everyone from the other game would be safer.
http://www.gamasutra.com/view/news/124171/Opinion_Reverse_En...
(And yes, I'm blown away by what you have achieved there)
This could potentially have an effect on the value of their IP which can give leverage to potential acquirers/investors.
There's many ways someone can still screw you, starting from making your travel to the US tricky to much worse, depending on the circumstances and what international agreements allow.
As if Blizzard had no way to hire lawyers elsewhere. And maybe he wants to travel to the United States someday?
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