There has been a gaming videos culture on Youtube long before Twitch existed, and Twitch's audience would undeniably be much smaller without it.
[1] http://news.slashdot.org/story/11/04/08/1746247/google-rolli...
There has been a gaming videos culture on Youtube long before Twitch existed, and Twitch's audience would undeniably be much smaller without it.
[1] http://news.slashdot.org/story/11/04/08/1746247/google-rolli...
It's interesting to think about how many different ways video streaming platforms have been shaped into different audiences (private/public, contacts/strangers, content based or not, self[users/mods]/central/third-party moderation). It makes sense for Youtube and Google's reputation that they didn't get into it earlier on, but I still respect Youtube for the culture it has created, even before getting bought by Google. I don't know when it all started, but gameplay video subscriptions are a huge part of their content (I'm sure there are some good sources on this), and with the huge audience, content creators motivated by $$$ really early on.
The urge to share gameplay is something that has existed in everybody long ago. I myself was wishing I had better hardware for recording gameplay back in my early college years and uploaded a video 2006. I had also partaken in some live streaming of gameplay as far back as 2009 on different services.