P.S.: alias the rm, cp and mv - that I do too, I think everyone had his 'rm -rf $stuff' moment (-_-)
58 karma · joined July 16, 2015
P.S.: alias the rm, cp and mv - that I do too, I think everyone had his 'rm -rf $stuff' moment (-_-)
For me the cost of forsaking C would be not to experience 100% programming freedom/power (which comes with 100% responsibility). And yes, C also gives you the freedom to do any nonsense :)
I was always fascinated how little resources are needed to run C programs, here an example (not by me): https://github.com/barteksalsa/avr-tiny12-disco/blob/master/... ATTiny12 mikrocontroller with: 1 KiB program flash rom, 32 bytes of "ram", 3 level hardware stack
"The engine also used two other big tricks to lower the poly count: The most famous was "object caching": While rendering objects, the distant ones would be rendered to a cache and drawn as sprite on a quad. This trick originally resulted in mixed results since the mesh would remain a sprite too close from the player and changed from 2D to 3D in a very noticeable way as see in the two next images" (http://fabiensanglard.net/trespasser/index.php)