I don't have Autism, and none of those things apply to me.
391 karma · joined October 28, 2016
I don't have Autism, and none of those things apply to me.
It's good to remind ourselves from time to time that new developments in technology have both positive and negative potential, and how they're applied is largely due to sociological factors. When we dissociate the issues with "technology" we allow ourselves to see the underlying issues causing potential misuse, making progress at solving those problems possible instead of a knee-jerk negative lashback against anything new.
https://go.dev/play/p/D3eFi9_can8
Conflicting functions at nested levels also compile:
https://go.dev/play/p/xXXDZCjQJOh
It's not about method vs field, it's about the nesting level of the conflicting identifier, if it's at the same level there's an error, if it's at different levels, the higher level hides the lower level identifier:
A lot of smart people get woo-ed by bad pitches or wrapped up in cults too. It's all about how the message is coded for the target audience. An astute MLM seller uses very different language to sell to a small farmer vs a young silicon valley graduate[1]. There's also the aspect of how vulnerable the audience is at that point in their lives, cults are especially good (bad?) at finding people in tumultuous periods in their lives, looking for any sort of hope and/or support system to pull them through it. Then the cult provides the community and short-term structure they crave at the time, to their long-term detriment.
Personally, how relatively smart and even generally skeptical people fall for cults and conspiracy theories is one of the most fascinating sociological phenomena out there.
[1] leaning somewhat on general stereotypes for the sake of argument, not insinuating all these people are the same, or implying anything about the relative intelligence of a farmer vs a silicon valley graduate.
It helps with commitment and pursuing a deeper learning of the activity instead of doing quick and dirty stuff in my experience. Just don't expect it (or aim for it) to be a steam top-seller, my aim is usually to have at least one other stranger get some amount of value out of what I produce.
Not to say there isn't a place for quick and dirty projects, of course. Bespoke 3D models to fix things around the house are my current favourite category for that.
So that's where I'm at right now. I've spent this time picking up new hobbies (currently 3D modelling, branching out to add some electronics elements right now), programming board game probability aids for fun, learning some university level courses from my partner and teaching her some myself, getting more active (my last month has been the best physical shape I've been in since university).
My personal project list keeps growing, so I have plenty to tackle and "keep me busy". Though I do want to move on from toy personal stuff to more meaty stuff in the near future. Yet, figuring out the exact nature of that is a work in progress currently.
Using this line of thinking is at best an attempt at rationalizing what lifestyle you wanted to live anyway.
The way western culture glorifies direct exposure to the sun is always hilarious to me, everyone lining up to burn their skin for hours on end to "catch up" on sunlight exposure. Instead of just playing an outdoor sport under some trees or being outdoors in the morning/evening when sunlight is a lot less potent and weather is a lot more pleasant.
(Don't get me wrong there are systemic issues with both of the examples above, but the point is fundamentally there's value in understanding and taking on risks that others might be less willing to take)
> Where did this come from? This has nothing to do with anything.
Poor wording on my part, because I was typing on my phone. "Everything" refers to everything related to copyright law. Your original comment implied that we should just burn it all down (going "as far as possible to the other side"), and I don't agree with that.
Copyright has been weaponized of course, but there are considerations worth keeping in mind about why it exists in the first place. The intent is to create mechanisms that incentivize creation of art, and allow creatives to distribute said art without other people getting automatic ownership of the fruits of their labor, just by virtue of having the file.
In a world where distribution of media is (relatively) cheap and easy, we need to think more about how we incentivize the creative process, instead of making it a wild west where anyone is allowed to distribute if they have the bits on them. In a world where everyone pirates, very little worth pirating remains.
EDIT: Forgot to respond to the rest.
I agree about patreon, but also:
> Youtube's paying any significant amount to any content creator other than maybe the top 0.01%.
That's not accurate. Of course if you have a couple hundred subscribers you get nothing from youtube, but neither does a random busker on the subway. Arts are just brutally competitive, and there's way more art being produced than people want to consume.
Youtube's partner programs are quite generous as other people have pointed out in sister comments. In addition, a good chunk of your premium subscription goes directly to the creators you're subscribed to.
> I fail to see what else I would derive value from. I just want the damn file in most cases, with minimal interference., but Youtube seems to always want plop their schlong inbetween the content creator and their audience, to everyone's displeasure.
This misses my point, but illustrates the weird thought process people go through when assigning value to digital media. When trying to value a desk we're willing to go through the whole shebang: cost of materials, quality of materials, quality of the craftsmanship and how much labour it would have required, the estimated cost of all the manufacturing processes involved, finishing labor costs etc.
But when the conversation is about paying for digital content we only focus on the direct value it provides to us, the consumer. The entire conversation about input value just gets lost.
Now input value is not always perfectly correlated with the output value (it's shaped differently for each customer), but the fact that the conversation simply shifts away as if creators and people building the platforms don't exist outside of the stream of bytes feels disingenuous.
I find plenty of valuable things on the current internet that wouldn't exist without commercialization, the possibility of a career as an individual YouTuber or streamer, for example.
And I'd like to see them continue and be actually paid for their efforts in a sustainable way instead of pining for a return to "all content is just passion side projects".
Because absolutely nothing about the current internet stops people from posting passionately as a side project.
The value of digital content comes from more than just the final sequence of bytes.
Products have more than just marginal production costs, especially true for digital ones.
Plenty of closed ecosystem streaming services exist and they continue to be niche things where creators who had no audience before YouTube are trying to keep going. I'm not sure how long the likes of Nebula and Floatplane are going to last honestly, because they have fundamental discovery issues in both directions:
The creators need a constant influx of new viewers to replace people growing out of their content, and the viewers need a platform where they can experiment with new content without a big paywall upfront.