^ That "should" work. links to a track though, not the artist.
6,148 karma · joined May 1, 2013
^ That "should" work. links to a track though, not the artist.
It's not quite science fiction, though. The descriptions of New York aren't dark or dreary, like one would expect from a short story that usually firmly placed in the horror/weird fiction category. There's these hints that something is not quite right, though. like the presence of these "Government Lethal Chambers" in Washington Square Park where, I guess one could kill them selves publicly. It's hinted at, but not really addressed further. it's these little details that color the story and make it uncomfortable. It seems tht United States that has embraced authoritarianism, and society social structure is heavily enforced by a militarized government.
EDIT: Written in 1895 not 1985!
Glimmer started out as a GUI Library and grew into a full-fledged DSL
Framework with support for multiple GUI DSLs. Glimmer's namesake is
referring to the Glimmer of Ruby in Graphical User Interfaces (contrary to
popular myth perpetrated by Charles Nutter, Glimmer has nothing to do with
the ill-fated Whitney Houston movie, which does not in fact share the same
name)Your FM synth at home is 100x more time complicated than this patch you build but if you grok what's going on here, you should have a better idea of what going on in your other FM synths.
one could argue what made it great was that it only has 5 parameters that affects it's sound and it's sequencer, (and it was a total flop financially for Roland and could bought 2nd hand for like 50 bucks in Detroit. and dance music is better for it!)
and as per the subtractive synth that change music the most...I'm going to go with Moog or mini-Moog, without them there's no 303, 101, Juno, Jupiter, etc.
I love me some good acid-house though, and much rather have a 303 then a mini-moog. :)
Most tutorial videos are 5-10 minutes long, and completely reproducible and it's very clear the signal flow from one part to the next.
East Coast synthesis, often associated with subtractive synthesis, emphasizes traditional keyboard performance, harmonic richness, and filters to shape sound. Meanwhile, West Coast synthesis (credited to Buchla) leans more experimental, focusing on waveshaping, FM synthesis, and unconventional control interfaces.
The terms themselves have been around for decades and have become shorthand to describe these philosophies of synthesis design and architecture of synths. You might not hear them as much outside modular or academic circles, but they’re far from obscure.
One of may favorite digital synths is the TX-81z. 4op FM. One of the first digital synths where the operators weren’t restricted to sine waves. (DX7 had 6op FM)
If you just look at the specs. And even play with the values you won’t understand why one synth could obtain sounds the other couldn’t.
That “source” is usually the synthesis method.(usually the complicated part outside of anything that’s not a traditional VCO)
If you have a filter, the resonance imparts a particular sound as well.
Digitone is 4op fm as the source then that’s funneled through a pretty standard east coast architecture.
Watch the video. It's 15 minutes. I wish I could learn assembly in 15 minutes! You build the synth one module and one connection at a time all connected to an oscilloscope.
If I gave someone a SH-101 with no context, and let them noodle around with it and then asked them, to explain the architecture, they wouldn't be able to.
Sure, they may make some cool noises buy they wouldn't understand, what is what, why is hooked up to what and how that might differ on some other fixed architecture synth.
https://vcvrack.com (open source and wonderful)
https://www.youtube.com/watch?v=V35OhojjqDs <- your first tutorial
Happy patching :)
There's a bunch of other really interesting types of synthesis and you can explore them using the above software
- Frequency/phase modulation synthesis
- Vector synthesis
- physical modeling/Karplus strong
- Additive synthesis
- Eastcoast (subtractive)
- Westcoast (waveshaping/LP gates)Antón breaks this down here. https://youtu.be/8CRH-rYNleo
BeamVM languages complete side step this problem all together.
Don't write [insert lang here] like it's Java.
I've seen this in Ruby code bases, TS code bases, even Erlang code bases (using gen servers like an OO primative.)
The one-sided pattern matching seems to be a peculiarity of Elixir. The post above discusses an implementation of full unification without that restriction. To clarify, unification is not generally restricted to one-sided matching only.
I'm saying that, except for Erlang, the languages mentioned (Haskell, OCaml, F#, etc.) don't support one-sided pattern matching like Elixir does.Elixir's pattern matching is more like unification. For example:
[a, a, b, a] = [1, 1, 2, 1]
This kind of pattern matching, where a variable can appear multiple times on the left-hand side and must match the corresponding parts of the list, can't be done easily in Haskell or OCaml. In those languages, each variable can only appear once on the left side of a pattern match.the OP is saying that this style of one sided pattern matching is indeed a peculiarity of Elixir (and Erlang)
[foo, [2, 3, bar], baz, 5] = [1,[2,3,4], 5]
If there's a match, the bindings "foo", "bar", "baz" will be bound to the values on the right hand side.
if not an exception will be thrown
(You are right, though, Erlang and Elixir have the same semantics, both being on the BEAM)
> [a, 2, 2, b] = [1, 2, 2, 3]
[1, 2, 2, 3]
> a
1
> b
3
> [foo, 2, bar] = [3,3,3]
%MatchError{term: [3, 3, 3]}
> foo
%CompileError{description: "undefined function foo/0 (there is no such import)", file: "nofile", line: 1}
Ruby does something similar but the variables are bound in the scope of the case block.Gleam uses a modified version of the Hindley-Milner Type system. (Which is a rock solid tested type system.)
A Set theoretical type system is more expressive(which suits the dynamic nature or Elixir better.) You can do Union and Intersection Types, and Negation Types, among other things, that you can't do with a HM type system. but it comes at the cost of how fast the program can be typed.
HM types systems have amazing type inference capabilities and do so at O(n). Im not sure what the time complexity of the algorithm they are using to do the type checking for Elixir programs, but I bet it's more expensive than that. (Which is probably why they are rolling out the type system slowly.)