1,872 karma · joined September 26, 2020
Those numbers make withholding "risky" products a no-brainer strategy. Also, those numbers put a hard limit of how much Apple will want reevaluate their general strategy of tightly integrated first-party software.
> "Algorithm" is obviously shorthand for: a recommendations system that shows me things I didn't explicitly opt into.
In that interpretation that is applicable to any form of broadcast, including TV and radio, driven by the user ratings of their previous programs.
I wonder if any of the alternatives do the same.
Do you think this is true for DeepSeek as well?
Are you claiming that this is the only way of interacting with particular government services, with the other ways that existed before the app no longer being available? To make situation „dystopian“ this must be the case.
Can you please elaborate on that record?
and therefore the app cannot give a reasonable guarantee that it is not running in an adversarial environment that actively tries to break the app's integrity. Thus, the app cannot be used as a verified ID with governmental level of trust.
In that system does the age verification result come with some sort of ID linked to my government issued ID card? Say, if I delete my account on a platform after verifying and then create a new one, will the platform get the same ID in the second verification, allowing it to connect the two and track me? Or is this ID global, potentially allowing to track me through all platforms I verified my age on?
What a verification process looks like from the user perspective? Do I have to, as it happens now, pull out my phone, use it as a card reader (because I don't have a dedicated NFC device on my computer), enter the pin, and then I'll be verified on my computer so I can start browsing social media feed? Or, perhaps, you guys have come up with a simpler mechanism?
But Rust doesn't have C++ interop at all?
One common misconception is that ray tracing is computationally prohibitive. It was, but no longer so; it's a target within our reach, especially so when there's GPU with hardware acceleration for ray casting.
Many games use ray tracing for partial scene processing, and of course they all work in real time. My favourite example is Metro Exodus with ray traced global illumination, which works on last gen graphics hardware pretty well. Not all games use the technology efficiently, but the trend is already obvious: with accessible real time ray tracing rendering the scene will become a much easier task.
P.S. I used "ray tracing" when more accurately I should have used "path tracing", but I prefer to use a single term to encompass the whole technology with all its variants.