18,077 karma · joined January 12, 2010
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Secret Agent can als be quite good.
Actually, we all can. Just ensure you only buy fish that has been line caught or sourced from managed reserves.
The main issue with any and all fishing is that in order to catch the most amount of fish, fishermen are destroying the habitats as well as removing more fish than can be replensished by natural reproduction.
Maybe someone can help out naming this documentary I watched (Channel 4, UK, couple of months ago). It showed that large Japanese corproration are now stockpiling certain types of fish and putting them on ice as there's so few left they'll be worth a small fortune soon.
I’m a Chrome team member and saw this going around Twitter.
Just wanted to say, you can right-click on the Cr-48 by tapping with two fingers (or holding Alt and single clicking).
You can also flip the developer mode switch under the device and get full access to a shell: http://www.chromium.org/poking-around-your-chrome-os-device
hope this resolves some of the comments!
"You can’t count all those users taking advantage of the license as lost revenue, like the music industry does with song downloads. The Avast! Pro license was there to be used, so people used it. If it hadn’t been on P2P sites then the vast majority of users would have gone elsewhere for protection."
What is Sizzle? ---------------
Sizzle is an open source implementation of the Sawzall programming language designed for interoperation with the Hadoop MapReduce and DFS stack. It is implemented in pure Java, is easily extendible, and the programs produced by it will run anywhere that has a recent Hadoop installed, even if Sizzle is not also installed.
Why Sizzle? -----------
Up until a few days ago, there was no publicly available implementation of Sawzall.
About six months ago, I asked some of the authors of _Interpreting the Data: Parallel Analysis with Sawzall_ [[http://code.google.com/p/szl/wiki/Interpreting_the_Data]] for more specific details about how Sawzall worked than was explained in that high-level document. Mr. Pike explained that he intended to open the source to Sawzall; however, when I didn't hear from him for several months I started my own implementation.
"The court heard that Bedford ignored the product's recommendation to take no more than one sixteenth of a teaspoon and instead took two spoonfuls of the powder -- ingesting a level of caffeine 70 times more than is usually found in a high-energy drink."
He also washed it down with an energy drink!
Shortly after our post went live, 37signals founder Jason Fried left a comment, clarifying that they are toying with the design of the sign-up page, but that all of the old plans are still available.
"While we used to have four plans on the sign up chart, today we only have three," said Fried. "Same prices as before, just fewer plans displayed. A while back we used to have six plans to choose from, but we found that was ultimately confusing customers. So we went to five. Then we went to four. Now we're experimenting with three."
Fried echoed Hansson's earlier statement that the changes are purely experimental and that they may continue to alter the plans listed on their sign-up page, depending on their findings.
This promotional program is open to U.S.-based companies that either provide web development services for their own consumer-facing websites or are involved primarily in the business of providing web development services for other consumer-focused websites and online businesses. To enter your company for an opportunity to win a free Logitech Revue with Google TV device, you must submit your company information through the provided online form below, along with a brief statement about how your company will use Google TV in connection with its web development efforts. We’ll pick the winners by selecting the entries that we think are best presented and that will offer the most valuable contributions to Google TV users and developers
Differences between std STL and EASTL
First, EASTL provides a set of containers, iterators, and algorithms that are identical in interface and behavior to std STL versions with one exception: allocators. EASTL has a different allocator specification which is simpler, more efficient, more flexible, and easier to use than std::allocator. Both std::allocator and eastl::allocator are described below. EASTL follows the defect reports and TR1 as well. EASTL additionally provides and uses some of the TR1 functionality as well, including most significantly the smart pointers, type traits, and hashing containers.
Second, EASTL provides extension functionality to the above containers, iterators, and algorithms. An example of this is the push_back(void), set_capacity(size), and validate() functions added to eastl::vector. The majority of these extensions are driven by the need for higher performance (push_back(void)), higher clarity (set_capacity), or higher debuggability (validate()). There are about 30 such extensions to the various entities in the library. These are described in detail below.
Third, EASTL provides additional containers and algorithms that don't correspond to std STL. These include intrusive_list, vector_map, fixed_hash_set, slist, ring_buffer, radix_sort, has_trivial_relocate, and others. These are described in detail below.
There are additional differences not related to the functional specification. They include a programming philosophy that emphasizes readability, consistency, and optimal performance on limited hardware.
"Our chip simulator makes heavy use of the latest version of HTML5 drawing technology.
It will only run on recent browsers and on a computer with sufficient memory (we recommend at least 2Gbytes.)
We've tested it on Chrome, Firefox, Safari and Opera. Unfortunately Internet Explorer isn't yet capable of running the graphics.
If you're using one of the above browsers and having trouble, please restart the browser."
There was a design department consisting of 10 people, 4 working on environment and level design, 6 working on quests, the magic system, and general game mechanics. There were 10 artists, 4 animators, and 13 programmers.
You'd think we would get somewhere with such a large team, but we didn't other than developing the underlying tech. The main reason the game design didn't progress was a second design team led by Paul Barnett was sitting in the office above us coming up with another vision for WHO without any interaction between the 2 departments other than meeting with the lead designer occasionally.
When the news came of Climax stopping development of the game it was not surprising to most people working on the title. You could see it coming for months before it happened. It looks as though that continued at Mythic although they did at least manage to ship.
I left a few months before the announcement was made and ended up having two exit interviews. The first was a standard set of questions given by the studio's human resources deaprtment. The second was with a representative of Games Workshop looking for answers as to why development was not progressing as they had hoped. They were in the dark about what was happening with their IP and wanted answers.
Under the contract, GSA used Oracle’s disclosures about its commercial sales practices to negotiate the minimum discounts for government agencies who bought Oracle software. The contract required Oracle to update GSA when commercial discounts improved and extend the same improved discounts to government customers. The suit contends that Oracle misrepresented its true commercial sales practices, ultimately leading to government customers receiving deals far inferior to those Oracle gave commercial customers.