814 karma · joined October 25, 2023
The only strong argument I have against it is the anthropic principle -- there are billions of times more bacteria than humans, so it's overwhelmingly unlikely that I'd be a human rather than a bacteria.
Not a very good argument of course.
- If you asked an LLM to imitate somebody, it's not creating a digital consciousness of that person, so if you ask an LLM to pretend to be a helpful chatbot, that persona is also not conscious. - they can't be conscious because they generate one token at a time, - nobody claims that non-text transformers, like AlphaFold, are conscious; so therefore LLMs are also not conscious. - you can't have desires or emotions if you don't have (virtual or physical) sensory organs, and those are necessary for consciousness and morals. - because training LLMs doesn't resemble evolution as it happened on earth, it's very unlikely that they're conscious
These are some bold assertions, I don't really see any reason to believe them in particular though.
I am indeed worried that this will push games to be subscription-based, so I would advocate making the bill apply even to subscription-based games. Though that would require some thought, of course, as it's not obvious how it should apply to such a game.
So for example, the longer a time bomb ticks, the less likely it is to go off any time soon. (Assuming the timer isn't visible.) :)
I understand you're being facetious, but I'm not sure what point you're trying to make about programming languages in comparison.
Still this is very cool! (And if that had been what you'd implemented, my disappointment would have been that it wasn't the reverse. :P Can it do both?)
So indeed it actually is intended to make online services necessary.