190 karma · joined July 18, 2008
Is there a way to figure out the performance's origin in FF somehow?
In the end, this article felt like self defence, or even more like rationalization on the topic. But I must admit that it forced me to think about this topic a little.
Partially I have migrated most of component from CORBA to beanstalkd (MQ server). This is much more simple approach, testing is easier, code flow is simple. I cannot recommend enough this simple and robust MQ server: beanstalkd.
For the part when one component wants to call another component in Python and there is no way I could plug a queue into the flow, I prefer to use Pyro. Dirty and simple.
All this game business is new to me. It is my first game and I need to probe the ground a little :-)
And most importantly, if you want to deliver a complete game as single developer/designer, doing it from scratch is probably the wrong path to take. You would have to wear so many other hats besides just game programming.
But if you want to build renderers and learn the craft of rendering stuff in low level. Or you are doing as a hobby without intention to deliver a complete game with rich content, then this tutorial is good for ya!
What can I do while they "rush" language to the 1.0 stable release?
I mean how to get the best from this situation if I want to be programming in Rust in future?
Also it's not hacker news. I am sorry. But quality of links being promoted here degraded in quality and keeps going down.
I wonder if any tests were made about how much time is spend to actual thinking versus coding the idea? Which area is more worth to work on?
I wonder what is the process how those restriction are being applied to the company and what are the consequences if you not follow this (law)?
I cannot find power in myself to break those chains. How do you trick yourself to get rid of money-addictive soul sucking job?